I'm super excited about the complex combat ally system this system supports. I came across another post where someone was curious about the impact of a large number of enemies, like in "Vampire Survivor," on performance. But I have an even more crazy idea: can this system be used to create large-scale battles? Imagine having multiple combat allies and enemies on the battlefield at the same time. Or better yet, what if players could become an invincible camera, letting the allies and enemies fight it out themselves, just like in "Auto Chess"?
Considering performance, how many units can be on screen at once while still maintaining smooth gameplay? Assuming the enemies and allies are evenly split, what do you think the limit would be?
