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RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker · By Sang Hendrix

[ANSERWED] Combat Allies,and Performance

A topic by juewang created Feb 01, 2025 Views: 222 Replies: 1
Viewing posts 1 to 2

I'm super excited about the complex combat ally system this system supports. I came across another post where someone was curious about the impact of a large number of enemies, like in "Vampire Survivor," on performance. But I have an even more crazy idea: can this system be used to create large-scale battles? Imagine having multiple combat allies and enemies on the battlefield at the same time. Or better yet, what if players could become an invincible camera, letting the allies and enemies fight it out themselves, just like in "Auto Chess"?

Considering performance, how many units can be on screen at once while still maintaining smooth gameplay? Assuming the enemies and allies are evenly split, what do you think the limit would be?

Developer

It really depend on many factors, sometimes not by the plugin itself but rather by how you event or set up your game. For example, if you're making a game for mobile but you're using a very large spritesheet for every enemy, let's say 4080x4080 per spritesheet, it'll cost performance. There'll always be tips and tricks to optimize performance. If you encounter any issues, please join the Discord server provided on the page and I'll help you there in real time.