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WebGL build on Itch has "memory out of bound" error, but works fine on personal website

A topic by Mutagen13 created Jan 27, 2025 Views: 154
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Hello community, wondering if anybody else had this issue.  I just tried uploading a WebGL build of our GGJ2025 game (https://mutagen13.itch.io/bubbles-come-home), but when I tried to run it from the Itch.io page it gets stuck loading at 90% and hits a RuntimeError: memory access out of bounds.  I've googled the issue and tried all the fixes I've come across but nothing helped.  What's weird is that it works perfectly fine on my personal website (http://brianbartram.com/GGJ2025/index.html).  So, I'm wondering what is different about Itch.io and if anybody had a similar issue and found a fix.

I'm not concerned about it in ths case, I put the game up as a downloadable instead.  However, in the future I'd like to upload some of my games as WebGL builds and hope to avoid this issue.

Any help much appreciated!

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