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Sector 92 - Prototype

A topic by Katane created Jan 21, 2025 Views: 129 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hi everyone,

Here is the prototype of my indie game, mixing combat and infiltration in an old-school style.

Follow me for more info on the development :

itch

Discord

SECTOR 92 is an old school third person game

 It's a solo / indie video game project featuring two main gameplay. Fighting and Infiltration. 

The player is free to move in a tiny open world and choose to fight or investigate about a mysterious character. 

SYNOPSIS : In a Cyberpunk future, the Sector 92 is a rehabilitation district for prisoners. Fighting is the main activity. Someone in Sector 92 does not behave normally. It is able to copy the combat moves and combos if it see a fight by himself or trough cameras. You will have to find this mysterious prisoner. Fighting without disabling the camera system will allow the mysterious prisoner to learn your combat moves. To disable the camera system, you'll have to infiltrate the security building. Once you discovered who is the mysterious prisoner, you'll have to fight it.


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Not available for download now as all you see is just for development.

(1 edit)

Here are some general progress. 



You can now see some of the Residents of the Sector 92 : 22 residents, 5 fighters (only one fighter for now). All living in three different buildings in the Sector.
Each time a new game is launched, the meshes (skins) and personal rooms are redistributed. That to ensure the main enemy (the mysterious AI) to be random at each new game and add a solid replayability.

You can see a new dialogue interface featuring the NPC picture + Name and a dialogue based on the player Reputation.
The player reputation is a system letting the player access to different fighters and different dialogues with PNJ.
You can win reputation by training and fighting, and lose reputation by losing a fight or doing some ungrateful tasks.

The whole Arena system that feature fights are complex. But basically, the arena will call all the resident based in a certain radius, calculated on the player reputation + the fighter reputation.

In the end, the new and definitive Cybercops Skin and the first “Security Building” level where the player will sneak to disable the camera → Preventing the AI to copy the player moves.