Hello there am working on a 2D Vector fighting game called Vecho Fights.The game has over 9 playable characters each with his own game-play/fighting style and the game has so far 6 playable arenas(locations).
The game is almost done it has three playable modes which are Arcade mode(campaign/story mode) and Battle mode(either Player 1 vs Player 2 or Player 1 vs CPU).
The gameplay mechanism is more about chain combos from punches,kicks to juggling your opponent then connecting your attacks to special attacks.Each character has three types of special attacks short range,balanced and long range special attack.
First one which is short range special attack is an attack which deals less damage but is great for quick comebacks.Balanced special attacks neither do too much damage nor less damage.Balanced special attacks help keep a combo a going and some of them can counter projectiles.Long range special attacks these do more damage but can be easily counter if performed at the wrong time.
The game also has an ability trigger called boosters.Boosters help keep a combo going for as long as possible if you know when to use your booster you can chain a combo beyond 30+ hits and still end a match with a Vecho Finisher(Super attack) for a flashy ending to your combo.
We also have what we call logic counters.Logic counters also known as attack breakers help stop an opponents combo.They can also be used for recovery or comeback (wake up)attack.
Vecho Finishers these are super attacks that have great damage.They make a character invulnerable to any attacks not until the Vecho meter drains.
The game has a lot of content that I wish I could explain but that would take several paragraphs.But now this is the game that am currently working on.Tell me what you think I shall be happy to receive reviews and respond to you.In a month or so I will have an early access ready.
You can send me a direct message on twitter through my user https://twitter.com/BandaiJack or right here on itch.io