Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

How to Play Sticky Locked

A topic by TheMysticSword created Apr 18, 2019 Views: 972
This topic is locked
Viewing posts 1 to 2
(4 edits)

- Basics -

First of all, all characters have health, gold, dice, experience (rads) and equipment.

Gold is used to buy equipment from chests and health boosters on loop.

Dice are used to activate equipment (this will be described later).

Rads are required to level up. When you level up, you get +4 max health, +1 dice (if the new level is even) or a random piece of equipment (if the new level is odd).

Equipment is represented by cards that have their own name, effect, number of uses and requirements. Let's take a look at the Revolver.

It deals some damage depending on what dice you put in it. If you put a six in it, it would deal 6 damage. Simple as that.

 

There can be more complicated equipment, such as the Claw.

It deals the amount of damage based on the dice you put inside, but you can only put dice that have 3 or less dice pips. This means that a six wouldn't fit in. Additionally, this item inflicts 2 poison on the enemy. It also takes up less space in the inventory (more about that later).

Poison is one of many status effects. If you have 2 poison, you lose 2 health at the start of your turn and your poison is reduced by 1. Then you take 1 damage and your poison drops to zero.

- Combat -

Enemies won't attack you immediately. Instead, you have to step on their floor tile to start the fight.


The enemies have health, dice, equipment etc. just like the player. Some enemies also have special attributes that either give advantage or a disadvantage to the player.


At the start of every turn, the fighters roll their dice. Then they put dice in equipment to use it, and to damage the enemy. When they have nothing left to do, they end their turn and let the opponent start their turn. This repeats until one of the fighters dies.

If the player dies, they can't continue and have to start all over. Otherwise, the player gets experience equal to the enemy's level and 1 gold.

Some equipment inflict various status effects on either the player or the enemy. You can hover over the status name or the status icon to see its description.

- Inventory Management -

If you open the inventory by clicking the "Inventory" button outside of combat, you get this menu.


In the center you have the equipment slots. You can place items in there by dragging to make them show up in combat. You can also rearrange them to your liking. Bigger items take up 2 slots, smaller ones take up one. To unequip something, you need to drag the item out of its' slot. All equipment that you get by levelling up or by opening chests is stored in your inventory and is not equipped by default!

- Floor Layout and Objects -

Every floor is procedurally generated and has a maximum of two equipment chests and two to five health chests. The only exception is the final floor.

You can find an upgrade chest on floor 3. It permanently upgrades any piece of equipment of your choice.

The final floor has an upgrade chest, an equipment or a health chest and the boss enemy. You need to defeat the boss in order to get to the portal which leads to looping the game.

Loop enemies have more health, more dice and upgraded equipment.

moved this topic to Discussion