I don't actually remember how it works, but if I recall correctly, on Railgunner the downside is that they halve the amount of crit damage you gain from bonus crit chance (like Lens-Maker's Glasses now give 5% crit dmg instead of 10%, Ocular HUD gives 50% instead of 100%, etc.)
TheMysticSword
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Yeah, sorry, can't really fix that at this point, because the mod allows you to turn items on and off in the main menu, so I can't make it not load items at all. Though, maybe I can think of some ways to disable relevant achievements.
As for command menus, it also happens with DLC items if you don't have the DLC enabled, so there's not much I can do.
Just to make sure - all of you are using the mod manager, right? You can try sharing your profile with all of your friends, which will sync up both mods and configs. That should usually fix things like these.
To do that, just choose your profile, then go to Settings, type "export profile as a code" in the settings search, and click that.
Then, your friends will need to open the mod manager, but BEFORE picking a profile, they should click the "Import / Update" button at the bottom, and use the code there.
Also, make sure that EVERYBODY has Steam/Epic crossplay turned off in the game settings. It's known to be an extremely buggy and unreliable feature.
I can't seem to find anything out of the ordinary in the log, unfortunately :(
From what I can tell, it *is* mod incompatibility, since I've played a few games with my friends since the update, and it all works fine on our modpack. Will try to figure this out at some point. For now, I recommend just rolling back to a more stable version of the mod (like 2.1.2, for example) and seeing if that works
I've found the cause. You're not gonna believe this... it doesn't count proc coefficient of attacks that trigger it. At all. So everything, even attacks with 0 proc coefficient, has the same 20% chance to trigger it. Even damage-over-time effects.
I think it can even cause an infinite chain with Marwan's Ash until it killed an enemy, if you are lucky enough.
Hi! I've found a workaround for the bug with .langauge files - you can just make your own .language file somewhere in your mod's folder, and put UA there instead of string. So, for example, this works:
{ "UA": { "ITEM_MYSTICSITEMS_HEALORBONBARREL_NAME": "Your translated Donut" } }
As for whether you want it added to my mod or if you want to keep it all in your mod - that's up to you!
Oh, and, you're welcome for the font! Always glad to help with localization issues that developers don't want to solve for some reason.
You can also check out the `en.language` file in the mod's folder to see the codenames of the items, in case the mod ever gets updated with new content. They will be in all caps there, though, so you'll need to match them against case-sensitive item names in https://github.com/TheMysticSword/MysticsItems/tree/main/Items
Sure!
Common:
MysticsItems_HealOrbOnBarrel - Donut
MysticsItems_ScratchTicket - Scratch Ticket
MysticsItems_BackArmor - Spine Implant
MysticsItems_Manuscript - Manuscript
MysticsItems_LimitedArmor - Cutesy Bow
MysticsItems_Cookie - Choc Chip
MysticsItems_MarwanAsh1 - Marwan's Ash
Uncommon:
MysticsItems_CoffeeBoostOnItemPickup - Cup of Expresso
MysticsItems_ExplosivePickups - Contraband Gunpowder
MysticsItems_AllyDeathRevenge - Vendetta
MysticsItems_Spotter - Faulty Spotter
MysticsItems_SpeedGivesDamage - Nuclear Accelerator
MysticsItems_ExtraShrineUse - Black Monolith
MysticsItems_KeepShopTerminalOpen - Platinum Card
MysticsItems_MysticSword - Mystic Sword
MysticsItems_Rhythm - Metronome
MysticsItems_ElitePotion - Failed Experiment
MysticsItems_DroneWires - Spare Wiring
MysticsItems_DeathCeremony - Ceremony of Perdition
Legendary:
MysticsItems_Voltmeter - Wireless Voltmeter
MysticsItems_ThoughtProcessor - Thought Processor
MysticsItems_CrystalWorld - Crystallized World
MysticsItems_DasherDisc - Timely Execution
MysticsItems_TreasureMap - Treasure Map
MysticsItems_Idol - Super Idol
MysticsItems_Backpack - Hiker's Backpack
MysticsItems_VyraelCommandments - Ten Commandments of Vyrael
MysticsItems_JudgementCut - Devil's Cry
Lunar:
MysticsItems_RiftLens - Rift Lens
MysticsItems_Moonglasses - Moonglasses
MysticsItems_RegenAndDifficultySpeed - Puzzle of Chronos
Unfortunately, it's a side effect of how item pickups are coded in the game. They're auto-scaled based on the size of the first object it finds, so it looks weird on item pickups composed of more than 1 object. A vanilla example is the Warbanner, where it scales based on the warbanner pole, but doesn't take the cloth into account, so it appears bigger than it should be.