This guides will explain how the world is organized, mostly in areas that goes beyond the basic mechanics of battles, captures etc, and actually is strongly tied to the roleplay and story progression of each wipe, so they are very important elements to understand in the game once you are aware of the basics, and stragenly they were very badly documentated and there are very few guides about them! So time to get this written before the next wipe starts!
Join me and feel free to ask questions , and I will update anything I miss here!
- Groups
Before we move to the other topics its important that you understand what "groups" are. (No they arent just gangs)
In short, they are economical political or any social group that controls or are very influential in the world/region.
In a semi-capitalist world like wisteria, not everything is ruled just by money and trades, as pokemon and battles are very important source of power and manipulations, its impotant to understand that, unlike the real world, economy alone isnt a main factor here.
Groups are In-Lore HUGE, and to understand it its important that you are aware that in a city there are way more people living in the world building/story then just the active players we see, look at the players we encounters as just the "relevant story characters" in that moment, but, there are IC theorical people working at the streets, buying groceries, and doing what ppl do, they are just "Irrelevant" to the story.
So for example, population of Viridian isnt 8 people, there are probably thousands of people living in the city etc etc.
Same logic applies to groups, they control the region, not just a single specific business (nor a business at all, as I explained).
New groups can be created, canonic groups can be destroyed, but for this to happen influence in the game wolrd gotta be built or destroyed.
Now that you are aware of what they are, its easier to understand how they actually work:
The groups have multiple "members" with varying power and influence, but some people are "part" of a group without being aware of it.
For example, a trainer that received a pokemon and is training their pokemon under the league's guidelines and battle rules, are "part" of the league and branches its powers.
But some specific characters have huge decision power within the interests and actions of said groups, most times but not always they are ranked characters.
(We call those characters with direct power in the group as group members, but thats a bad name) What define if said player have commands and decision powers in a group are specific knowledges. Meanwhile a leading figure can decide/control who get those specific powers, in the end, business.
Those groups are also very usefull to control and organize the power route on the region, helping admins to guideline and head events accordingly.
You can see the % cuts of the region each group controls.
Those values can be adjusted by the admins to fit and mirror the ongoing story and it can also affect the group ability to actually change the game's world!
The canonic starting groups of the Beta region are: (Kanto and Johto initial settings are different)
-Govern
A Political group, the oldest and most powerfull group that keeps the things in the region running.
Relevant Members: Governor, Council, Police
-Rocket
An Economical Branch, this group used to pair with the Govern on powers on the older days. However the new changes brought by league been damaging this one the most!
Relevant Members: Executives, Rocket Member
-League
The newest between the groups, the growth of the league is the key point of Wisteria's story! the new ideas of how pokemon and humans could co-live are changing the world!
Relevant Members: League Heads, League Access

- Influence
Okay, IMPORTANT:
Influence value floats by ADMIN DECISION based on the STORY RELEVANCY of events, actions, etc.
Huge cut of influence can be removed from every groups or added to a group depending on how the story goes, this is the MAIN point of the influence as a currency, to be a "IC" power value, beyond money alone.
Yeah, okay, now that is said, influence is a value that measure how influential a group is in the region, what -really matters- for us (admins) is the % cut a group holds in a region. see that red area there? when a group have that much influence in the region they are ICly powerfull enough to be the rulers of the region.
Influences raises naturally as players do normal interaction with their works and with the game (this is very slow and not the main method to shift influences. The main method is through admin's intervention to fit ongoing events!).
Since what really matters in the end is the % share each group holds, the second most important and relevant method to get influence to your group is by doing business share with other groups.
Okay INFLUENCE ISNT A IC CURRENCY, even while you are able to "trade" and use them on exchange, you must make sense for these influence business between groups.
For example: League is out of influence and the heads ask for help from the govern with advertisements of their ideals to help promote more people. in exchange the league heads can give something specific for the govern that they want etc.
The govern make events etc advertising the league and then, mechanically transfer the influence share to the league as the "advertisements" results etc.
League % group controling the region raises, etc.
These are very usefull RP tools for admins to keep track on how the world control is going, for example:
League is trying to finantial gather expeditions in a forest to discover ancient ruins that might contain a legendary pokemon, admin can see that league is "irrelevant" with influence in the region, so they can give the league guys an initial goal to gather atleast 20% influence in the region to be able to build such expeditions!
Meaning they would have to either plan on ways to gather said IC power, or trade/exchange with stronger ongoing groups etc. OR: they could be villainous and destroy a main building or kill an important member of another group, asking admins to as result adjust a reduction on that bigger group's influence, and that would increase the league % itself without increasing their own etc. etc.
These are very usefull and powerfull tools! (when used!)
Influence is the main fuel for groups and the control over the region, and in some logical way they all come from the group's controls over territories. (Ofc, they are more fluid then that, but no group can upkeep influence without atleast one territory, you will understand)
One last thing to mention about influence:
Its possible to convert things into influence upon admin judgement, like investing ic money into a political campaign, or the destruction of a invented prototype item from a enemy lab. AKA: items and pokemon and even people killed can be converted or turned into influence modifications (But have to be admin judged, as it have to fit the story)
- Territories
Basically they are relevant social/economic structures in the game world, that can be used as influence gatherers or even meeting place for groups to execute their power or interests.
They are by default tied to NPCs, and most of the times tied to jobs. Territories are always controled by a group, if a territory is big enough to not be controled by a group, they probably are a group. If they are small enough to not be controled by a group, means they aren't a territory. (Hope this made sense)
Initial canonical territories in the Beta regions are:
-Wisteria Lab (League)
-Wisteria Farm (League)
-Wisteria Market (Govern)
-Wisteria Poke Center (Govern)
-Wisteria Gym (League)
-Kanto Port (Govern)
-Street Crime (Rocket)
-Indigo Plateau (League)
-Factory (Rocket)
-Mine (Rocket)
-Hospital (Govern)
-Power Plant (Govern)
-Cemetery (Govern)
-Governors Mansion (Govern)
-Police Station (Govern)
-Dojo (Govern)
As you can see, while we commonly think of territory just as buildings, they are not. In Beta map for example, the farms and the plateau are in the same building as the lab, yet they are three different territories.
Same thing goes for Street Crime, that doesnt have a physical location for example.
New territories can be made at runtime to fit the ongoing story, and the control over a territory can shift from group to group with exchanges and business or admin intervention after events etc.
- Projects
Okay time for the last and most important part of this guide!
Projects are tools to allow normal players to be EVENT MASTERS, helping them organize, schedule, report and distribute rewards of events in order to unlock multiple dynamic and amazing parts of the games and ofc, simple or complex rewards.
They are organized inside territories, and workers of that territory can join as members of said projects. Projects are started by members of groups, as they require investments and a specific leading figure to start.
Projects rewards and impact arent limited to just their MEMBERS, you should look at the project members more like the ones helping to organize events toward that specific goal, in that specific area/territory of the game.
Projects have their own FEED, wich is a ingame page for posting topics (can include videos and screenshots) that can also have comments etc.
Those feed/posts in projects aren't IC. they are like placeholders where the members report the events they organized, screenshots and summary of the events to keep the other members and admins updated about the story and event progressions, involved players etc.
Admins can also comment on posts and help the members to understand what more kind of events or things they should do in order to unlock the rewards, also give likes etc on each specific posts.
Projects are started through the Economy Menu, by a Group Member after clicking your group you can scroll (Middle mouse while hovering the button) through the commands and use "Start Project" to start one, the base cost for starting a project is 5,000Y
The Projects feed have a Item Box icon near the top, clicking there its possible to "Invest" items and pokemons and influence in one specific project.
Everything together in these feed are used as a great way to organize the effort put into these events by the members to the admin team, that can then easily judge and set those projects as complete.
Once complete, every member of the project will receive the reward specified reward, incase of custom the admin would handle the rewards.
The Project Members, as players event masters can then use what they got from the completion of the project to reward involved players in the event they created!
(Ignore the text just look at the layout, the Pokedex Project works kinda differently, we will talk about it later)
Okay now that we understood what projects are, and most importantly that THEY ARE TOOLS for PLAYERS to be able to make EVENTS, we can move ahead on our guide!
Lets talk about what we call "Auto Projects"
Those are preset definition of projects on specific territory, made to give playerbase some directional of things they can go for with organizing events, and also incase the admins are too busy to check/approve manually the projects they can also be completed just by fulfilling a preset amount of investments/items (usually very high to prevent people to complete them without actually making events thrivially etc)
Even if you complete an auto project without admin manual completion, just by obtaining the investment items, its MANDATORY that the project must have had events etc created, the whole point of projects is for players to make events and distribute the rewards etc, so, an admin will still go around reviewing those projects when they have free time and if they find a project with very bad amount of events/reports every member can be punished!
This means: THE FOCUS IS THE EVENT RP. and, yeah, auto projects don't require necessarily all the items invested in it to be completed, those items are like I said before just directional for people to have goals etc. In the end, when the events are made, reported and the project is good to go for analysis/approval, call an admin to check it and they will complete it or just comment with tips or ideas etc.
Here goes a list of default initial preset Auto Projects and their expected territories!
Labs
-Invent Greatball
-Invent Ultraball
-Invent Luxuryball
-Invent Masterball
-Invent Pokedex (the technology chip)
Gym
-Invent TMs
-Craft ForgetEa
Centers
-Invent Potion
-Discover Tracking
Hospital
-Invent SuperPotion
-Invent HyperPotion
-Invent MaxPotion
-Invent Antidote
-Invent IceHeal
-Invent BurnHeal
-Invent Awakening
-Invent ParalyzeHeal
Shops
-Invent Repel
-Invent SuperRepel
-Invent MaxRepel
Farms
-Invent Ration (cooks)
-Invent TypeRation
-Invent Poffins
-Discover Gathering
-Behavior Specialist
Dojo
-Discover Samurai
-Discover Martial Arts
-Discover Tracking
Custom Projects can be created with any objective, of course you should consider creating them on a territory that makes sense and fit!
Also keep in mind those projects also requires the group members to start them! And the groups will want members with different perk builds because the creator's build matters when creating a project too!
Here goes the reason I also explained the Groups, Influences and Territories in this guide.
Remember a group can have multiple different people controling different areas and territories of the region? thats where they play out the most, higher tier members of a group can make other members, letting them create projects and take care of specific territories, giving also them power over the events going on the region!
While at the same time working through the objective of said groups!
PS: You dont need to be a Project Member to help and get rewarded on a specific project's goal, the Project Members are like the Event Masters organizing the show! you can be extremelly helpfull for development of different areas and different projects by attending and roleplaying at player made events!
- Becoming a Project's Member:
You are ready now to join some project and start creating and organizing events! its pretty simple and you can join and manage projects through your "Work" knowledge, in the knowledge tab. (Click it and hten press Use)
To be a project member you must be a worker of said territory, you aren't limited to a single project at a time, but its assumed that as an event master on that subject you atleast work there, then each specific project have their own requeriments list to be able to join as a member, as we must have specialized characters heading the roleplay in specific directions etc.
Keep in mind that you dont need to be a project member to help a project, so theres no point on changing jobs just for helping another ongoing project. You help them by joining their events etc. and engaging with the story! focus on designing and planning events for your owns! But incase you really want to become a member on another territory, consider the price costs of the job changes and try to negotiate it with the group members of interested in the project you are going to! alot of group members are able to raise salary and are also pretty rich so they might have some good offer!
- Pokedex (The database) Project
This one is different, and will have a proper guide explaining later! (come back later for the edited text)