Dear friends, hello!
Our long-conceived project "Goodbye Work" has finally started.
In terms of genre, it’s a life simulation game with a focus on job.
As I went through my daily work routine, I often thought to myself, "Am I really supposed to keep doing this robotic labor forever?"
Simultaneously, I would think, "Wouldn't it be fun if quitting was as easy as in a game?"
You can probably see where this is going. That’s right, I made it into a game.
This game is set in a vast city.
The city is populated with a wide range of characters, each with different occupations, and the player can work in all of these jobs.
Duration? That's entirely up to you. You can work for just one day, half a day, or even just an hour. If you can't stand it any longer, just reset!
What's the fun in this?
Various jobs and experiences are, of course, enjoyable. But wouldn't you get bored after playing it once?
Not at all. Your character grows through these experiences, becoming stronger, smarter, and more skilled. Tasks that once required frantic controller movements will be completed with simple, efficient actions as your character improves!
Additionally, there are a range of non-quantifiable skills available as certifications. This means you can experience the same joy of stepping up in real life within the game!
Worried about collapsing from overwork? Don't worry, in this game, no matter how close you get to dying, you'll end up revived in the hospital and sent home with a pile of debt.
Still seems boring?
Alien hunter, ghost buster, assistant to a mad scientist... If you get into trouble, your friends in prison will hook you up with a Dark Job, and if you get evicted for not paying rent, your friends at the dump will introduce you to an X-Case.
Does anything catch your interest?
...Okay, thank you.
I still have some time until the release, so I'll keep thinking about ways to make it even more fun!
So, about this incredibly interesting game—I am currently raising funds for its development.
View Goodby Work on Kickstarter
If I fail to gather enough funds, I might have to go work as a programmer at a friend’s company, which will definitely delay the release. On the other hand, if I exceed my funding goal, I might be able to hire some friends and speed up the release.
I'd appreciate it if you could casually, yes casually, spread the word to your friends and followers about this exciting crowdfunding project.
Thank you for reading this far!