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Aseprite Advanced Exports

GIFs, PNGs, Spritesheets, all with one click. No more boring tedious work! More pixel-art! · By Coldfox

[SOLVED] Can't get PNG sequences to export. Locked

A topic by Spooky Squid Games created 31 days ago Views: 64 Replies: 6
This topic was locked by Coldfox 17 days ago
Viewing posts 1 to 8
(1 edit)

I can't seem to figure out how to export png sequences with this tool.  Even using the example files it only creates a file for the first frame of each animation tag.

Eg. instead of producing: 
Jump - Blobs - Set 5 - 00.png
Jump - Blobs - Set 5 - 01.png
Jump - Blobs - Set 5 - 02.png
Jump - Blobs - Set 5 - 03.png

It just produces the first frame:
Jump - Blobs - Set 5.png

Is this feature not supported or is there some trick to getting it to do png sequences? 

Also is there any way to save or repeat a specific set of export settings? 

Thanks! 

Developer

1. Let me see if I understand correctly. You want to export every single frame as a seperate png file? Hmm... To do that you would have to create an animation tag for each frame

2. This is being worked on for a future update. Updates are included with your purchase.

(6 edits)

Basically I want it to do the same thing that the built in PNG export in Aseprite does.
Eg. if I have a aseprite file with multiple animation frames, select "Export As" and set my output file to a png, it pops up this message when I export:


If I click agree it'll export each frame with the frame number appended at the end of the file. If I add padding to my file name eg test001.png it'll include the padding in the export 001, 002, 003. etc When exporting animation tags it'll export using numbers starting from 1 (eg  if a tag starts at frame 5 it will still number the first frame of the tag as 01 not 05). You can also set the start frame number if you name your base file 00 vs 01 etc.

See also the documentation for "Export as a sequence of images" https://www.aseprite.org/docs/exporting/

Along with sprite sheets, image sequences have been a pretty standard import/export option for pixel art animation software, which is why I  was surprised it didn't work when I tried.

Re your suggestion "To do that you would have to create an animation tag for each frame" this wouldn't solve the issue as I'd lose the tag names for each animation  when exporting (eg. walk, attack, fall etc.) and would need to add/edit new tags every time I added or moved a frame. It kind of defeats the advantage of having a fancy bulk exporter. It also wouldn't allow me to loop or playback individually tagged animations inside aseprite while working on them. 

Is there any chance that image sequence support can be added to Aseprite Advance Export's roadmap? That and saved export settings are the two things blocking me from adding this into my regular workflow.  Thanks! 

Developer

Ah I see. Yes that makes sense.  This tool was made to cover things that Aseprite doesn't cover out of the box. I'm going to work on an  update for this if you give me some time.
Can you answer a couple of questions:

1. Why does the Aseprite PNG export not work for your specific case?

2. What file structure format are you looking to achieve? What would be some examples of the end result file names and their content? Attack_001.png, Attack_002.png? Like that?

Developer

Hey Spooky. I just posted an update that adresses this. (you can download updates for free)

See if it works for you! Thank you.

Just gave it a test run and it worked great! Spit out all the right files with correct names. Thanks a lot! 

Developer

Awesome, glad to hear it!!

Developer locked this topic