Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!
Keep moving and attacking to survive inmortal enemies in this fast-paced action rpg game! · By
Update v1.1:
Title Screen Updates:
Renamed title screen commands for clarity and professionalism.
Removed unnecessary commands for a cleaner interface.
Graphics Enhancements:
Improved overall game graphics for better visual quality and consistency.
Gameplay Features:
Added a red flash effect to simulate damage when traps or enemies inflict damage on the player.
Performance Improvements:
Optimized game performance for smoother gameplay and reduced load times.
Changelog for Endles Frontier - Version 1.2
Optimization and Bug Fixes: The game has been optimized and several minor bugs have been fixed.
Customized Visual Effects (Ground Traps): Each trap event on the ground displays a unique color flash:
Malicious Arrow and Wild Enemy: Intense red flash to indicate damage.
Magic Well: Bright blue flash to indicate healing.
Gold Chest: Golden flash to highlight the bonus.
Intensified Effects: Damage events now apply an effect that is 3 times stronger. Healing events are multiplied by 2, and the chest awards double the gold (200 instead of 100). Enhanced Audio: Sound effects have been adjusted (volume and pitch) to match the intensity of each event.
New Character Behavior: When the character dies, it disappears from the screen, and upon selecting a new one, it reappears automatically.