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A sneak peak into Elite Mech Assets Sticky

A topic by Zeshio created Apr 12, 2019 Views: 276
Viewing posts 1 to 1
Developer

Hello everyone! It's been a bit quiet lately but I assure you I've been working on getting Rebirth by Destruction updated. I'm currently working on getting more assets ready for the asset pack. I thought I'd share a bit of my process here.


The above image is a sample of my work on the Elite 'Bombardier Station', which I'll probably rename to something more along the lines of 'Missile Battery.' (Yes, I still have some clean up to do)

I added in a player mech so you can see the size  in comparison. Not all elites are this big, but I think it adds a bit to the drama when you enter an elite battle.

 I started by developing the base of the missile battery, and then I created my outline for the missle pods. I then color each part separately, and then I add them together for the final mockup. 

Because everything is drawn in isometric, I create 4 different assets- a NE facing mech, a NW facing mech, a SW facing mech, and a SE facing mech. SE can be flipped to make the SW mech, but the North facing mech assets must be recreated from scratch. This 'backside' work is probably the most difficult part of creating isometric assets, as you have to interpret your prior work to create the turned asset.

Definitely the biggest amount of work right now is the enemy and elite assets. It's a lot of creative work, as I have to create each little enemy with its own pixel art. Once the movable assets are complete, I just need to finish the city map assets (the tiles), and everything should be good to go for the asset pack.

STATUSES:

Battle map tiles: Simple flat city tiles created (FINISHED for v.1.0)
City map tiles: IN PROGRESS
Player mechs: COMPLETED (with alternate colors)
Enemy Mechs: IN PROGRESS
Elite Mechs: IN PROGRESS
Boss Setups: Not started
City Map Tokens: COMPLETED (DM tokens for identifying what the encounters are to players)

That's it for now, more to come!