Goblinville is a tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns. The town itself is the key source of adventure and improving it is a core part of character advancement.
We funded this game through a surprisingly successful Kickstarter and we're now releasing it into the world. Excited to hear about folkls getting it to the table and happy to talk about design, production, and distribution of an DIY tabletop rpg.