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[Survival Project] Multiplayer Top Down Survival RPG Devlog

A topic by behaulas created Apr 10, 2019 Views: 491 Replies: 2
Viewing posts 1 to 3
[Multiplayer Survival Project]
A brief explanation of the game: 

A top-down RPG like game where you are on a stranded island and have to overcome problems like hunger and heat. Some days there will be some pirates coming to the island by boats and you have to take them down. There is no inventory system for players so that items have to be dragged by the cursor. The game is coded so that it can be played as singleplayer or with other players (multiplayer).

About the development:

I try to give programming time as much as possible and try to make the process as fast as possible. This is a hobby-job thing for me so I'm not asking for any money but If you want to help me with anything related to the game (visual, music, etc.) please contact me.

Also, I will need some game testers soon, If you want to participate please join my discord server: https://discord.gg/qDTJzGk



[Devlog #1]

Basic player movement, item movement and client side movement prediction is in place. Breakable objects are in the game such as trees and stones and they have a custom loottable and that the loot is randomized everytime. 

Trees will drop apples after some amount of time (randomized) values are tweaked to be extremely high.

There are different types of stones added into game, they all drop different items.

Basic crafting is working, there are 2 types of craftings. Players can craft items by dragging the items required to the same place and double clicking. Buildings like campfires and smelters can smelt ores with some amount of fuel. [3 Coal + 1 Iron Ore => Iron Ingot]

Random Island Generation (/w Perlin Noise) is implemented, it uses a random seed generated by the server to create a new world with the world name provided. Worlds can be saved by quitting the game and loaded back again using the same world name.

(1 edit)

[Devlog #2]

- Added an in-game clock that is in-sync with the server.

- Basic day-night cycle.

- Added a basic AI object (Chicken) for testing purposes.

- The player can now interact with specific items to fire some events.

- Added an Item to game : [Tree Seed/Sapling] (Can be planted on ground and will grow in to a tree)

- Modified Tree loottable => %25 chance of dropping a tree seed when destroyed.