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Dungeon of Zaar, game presentation + pre-Alpha Demo.

A topic by Dungeon of Zaar created 257 days ago Views: 85
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Hello! I wanted to introduce to you Dungeon of Zaar, a turn based tactical strategy game I've beed working on for almost 2 years now.

The game has a pre-Alpha multiplayer demo available HERE, and we are also on Kickstarter to try to raise the money to finish the game HERE!

I hope you'll like the project and let us know what you think or your impression on the demo!


Dungeon of Zaar is a turn-based strategy game taking place in an ancient and magical castle where Explorers fight for treasures! For PC/MAC/Linux at launch.

  • Turn-based Tactical gameplay
  • Single player DRM free missions and training.
  • Fight other dungeon raiders in online PvP matches, or play with your friends in local mode on one device
  • Hire mercenaries from around the world and build your dream team.
  • Easy to pick-up, yet deeply strategic games
  • Fast battles (around 15 minutes)
  • No RNG shamelessly stealing your well-deserved victory
  • Craft items from materials won after every battle (armor, artifacts, potions) and use them to get the edge against your enemies.
  • Progress through the dungeon with your victories, and try to sit on the Throne of Zaar.
  • Premium Game. We think that it's better for everyone to have a lot from the start!

HD Version of the Trailer >HERE<

On the edge of a magical world, awaits the Dungeon of Zaar, home of the great, eponymous Archmage. Over a century has passed since his last appearance, and now all eyes are on the Dungeon, eager to claim a share of the spoils within.

You are an Explorer, leading a team of mercenaries (Knights, sorcerers, and monsters of all kinds) to plunder whatever treasures are hidden in the depths of the Dungeon. But beware! You are not the only one who has had the same idea…

Dungeon of Zaar is inspired by classic tactical games such as Final Fantasy Tactics, Advance Wars and by great strategy games such as Warhammer, PokΓ©mon and Magic the Gathering. Nevertheless, the game is different from your standard tactical-RPG, we want it to be focused only on strategic decisions and have a huge emphasis on combat.

Players will create their own Dungeon Explorer and take part in intense battles in the Dungeon either on single player mode or PvP online or local hot seat mode with their friends around one computer.

Explorers don't come alone into the Dungeon. They are the brains, but not the brawn! They are escorted by a squad of Mercenaries recruited from around the Kingdom to protect them and help them forge onward.

One of our goals is to put a strong emphasis on creativity in team building and let the players find new innovative strategies. Players will have the freedom to play the composition they want and try many fun team combinations. Explorers will be able to associate each troop with any other one, there are tons of possibilities, combos and crazy tactics to try!

Fighting in the dungeon grants Explorers experience points and random rewards to claim after the battle, such as ancient forgotten weapons, magical gear, or crafting materials used to forge new consumables and equipment ready to use in the next battles, allowing for even more team customization.

At launch, all mercenaries will be available to play from the start, but Explorers will begin their adventure only with a few basic items, the rest will be up to them to discover and craft! There is no adventure without a little challenge!

In Dungeon of Zaar players are Β« Explorers Β» of the dungeon, they will be able to choose their physical attributes and the goals of their quest. Explorers will also gain experience in combat, level up to unlock new outfits and rewards, craft and use items. We want players to feel that they are personally on a journey to the heart of a dangerous Castle.

by Charles Lemor