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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

Opinions & requests

A topic by BoBaH created Apr 02, 2019 Views: 144 Replies: 1
Viewing posts 1 to 2

Awesome game, as I said before!

Players can sometimes say something interesting that can help to develop this great game. So I propose to write such thing here in that topic.

My 1st opinion is about quest (missions) system. There are many different things in that game that we can build and use. Would be nice if the main (tutorial) quest line will teach player how to build and use all of it. Maybe some buildings(/technologies) even must be hidden until player complete needed missions step by step. Cow farming is much more efficient then chix, it could be a little part of story line too. More powerful weapon could be allowed to construct when player have done something using weaker weapon. It could be more rewarding and self-explanatory quest system, I think.

Developer

So the idea is that tech/building blueprints/weapons will all have to be unlocked somehow. Completing quests or find them is all part of the plan. Right now though it is just fun to have access to everything right from the start. For example there are more weapons I just haven't unlocked them. I have several different cars they just aren't programmed in.