Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Building Encounter Types

A topic by Zeshio created Mar 26, 2019 Views: 142
Viewing posts 1 to 1
Developer

As you may or may not know, the game takes place generally on two tiled maps- a city overlay where you move one tile a turn, and a 20x20 combat map where you fight other mechs.

However, when I was designing the game concept, I didn't want it to just be- "Move 1 tile, enter combat. Move 1 tile, enter combat." So, I decided to add a little more flair to each tile's encounters. So, when you move in any direction on the city map into an undiscovered tile, you have the chance of running into four types of events:

  • Regular combat - your normal mech infantry, etc.
  • Elite combat - Your special combat encounters or tough mini-bosses
  • Skill challenge - You pit your mech's skills against a turn based challenge. Roll well and you gain an advantage in the game. Roll poorly, and the skill challenge hampers your progress.
  • Civilian/shops - Although rare, civilians or shops might be in a particular city tile, where you can rest and purchase more gear.

Looking forward to sharing more as the week goes on!