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Min'atoa - an exploration puzzle game - Devlog 4

A topic by Jayne Gale created Mar 25, 2019 Views: 334
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So I was feeling bad, not making much progress, having a really bad cold . Thought there was nothing to post, but in fact yes there is! For a bit of lightheartedness, I played around in Illustrator CC and made these sprites for inventory and cursor purposes...then it took ages to get them right in Unity. Turns out the sprite editor is ridiculously literal, and simply does not understand that  I meant 512 x 512 pixels instead of 152 x 152. That took me a lot longer to spot than it should have. Doh.

Inventory and cursor sprites


For the project itself, I added quite a few features: a ceiling and chandeliers, Unity particle fountains and (at last!) waterlilies; a key for the desk drawers, a coffee table, and placeholders for the  station "door", papers and posters. It's beginning to look a lot more interesting.  

AND just tonight , after help from Brad with the rigging, and talking with my tutor Matt Payne about how to design it without gaps, I finally got the bl**y portal door working properly, While there are no longer gaps around the edges between the portal and the room, there is a small line where the room cuts into the portal that I have to fix but, for me, I am celebrating great progress.. Enjoy, my millions of teeming fans!

.Sneak peek into Min'atoa Portal Station