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Ideas and Feedback - Post your ideas! Sticky

A topic by Sludge Entertainment created 81 days ago Views: 134 Replies: 16
Viewing posts 1 to 9
Developer

Ideas and Feedback

Welcome to the Cryptic Crawlz Ideas and Feedback forum! We value your creativity and insight as we develop this exciting Hack-and-Slash RPG point-and-click adventure. This space is dedicated to gathering your suggestions, feedback, and innovative ideas to shape the future of Cryptic Crawlz.

Please share your thoughts on gameplay mechanics, story elements, puzzles, character development, and any other aspects of the game. Our development team will be actively reviewing your contributions to ensure we create a captivating and immersive experience.

Thank you for being an integral part of our community and helping us make Cryptic Crawlz the best it can be!

The Cryptic Crawlz Dev Team

(+2)

Building to explore new areas. E.g. building a bridge to get to a new location.

(+1)

Hold shift to run

Press ESC to leave any menu

Option to see the controls again in the main menu

Developer (2 edits)

@GameMasterTwig 

Your ideas, and requests have been done.

https://sludge-ent.itch.io/cryptic-crawlz/devlog/830478/cryptic-crawlz-72-hotfix...

Developer

ESC is suppose to open the mainmenu, i also made it close side menus, but the functionality remains to open the main menu, tweaks over time may ease that process a little better, any reason you dont just use the close button?

Bug??: When hitting ESC to leave side menus it opens the main menu

Controls seem a bit choppy any plans to add mouse controls (left/Right clicks)?

Developer (1 edit)

Nope, and i tested it on 3 other pcs and so far no complaints from others as far as performance - settings were on max, " define mouse controls right left click ".

Developer (1 edit)

Also i would like to put out here, this is a point and click adventure, right click left click will only be used for combat, attack primary and secondary, "mouse is toggle or default 'F Key is for action'", example : i use f tried to open the door, the door is locked, but i have a key i can use in my inventory with letter i to toggle inventory or mouse to use an object on the door to unlock it. Think FPS, combat right left, and point and click for adventure aspect. - it would make more sense when combat is added.

what did you mean by choppy I don't notice anything when I play so I am confused. Also with Bug with the Esc going to menu? Main menu or the just normal Menu when you hit esc?

Developer (1 edit)

I am considering adding a hotbar for useable items in your inventory, such as a [1] - 5 hotkey toggleable for usage. - a custom hotkey system or changeable hotkeys in the future also is possible. with that being said, it wont be any time soon for custom hotkey, we need to add them all first.

Developer

As far as the ESC key, i will fix it so that it only opens the main menu, when the other menus are not being used.

Developer

Fixed the ESC isssue. Apparently the function to close the menu while another menu was open was not being passed, but i had it in. now the menu only shows if u hit esc outside other menus as intended. 

- Will be in the next hotfix patch.

(+1)

The fire in the beginning you don't have it where you press F on it to interact with it I know trivial thing but I thought it would be better to have that be a thing. I also think the Eyeball icon could be used on like the pouch with the bag that holds the key to the door to the house. (The one that's with the Skeleton) . Also noticed the leather armor when putting it on the sound was not leather clothing sound but like a metal sound or something similar maybe also make that where you can Tie F or another key to put clothing or items as equitable?  

Developer

Yes random interactions for the point n click factor will be worked over for the entirety of the game, the hotspot reveal, and menu needs to be more streamline before we add a bunch of interactable hotspots, but yes there will be lots more of this. and interact with f or f to equip is a possibility we have to program it.

Hey mate just a few things I thought of.

1. When in dialogue, adding in a way to skip dialogue.

2. Music is bit repetitive, could loop a few more sound tracks.

3. It would be nice when you are down in the cave if it was darker and you have to search for the chest.

4. I am not sure if it was just me but when I would hit F on things it wouldn't work, I would have to click a couple of times etc. I could be getting controls wrong though.

Developer

Number 3, has been added in a hotfix, ESC is always an option we can use with other things, so number 1 will be fixed soon, number 2 will take a minute but is in the works, if anyone has any suggestions, we need a guitarist, that can do strums, like what is in the demo currently.