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Working towards demo of space tower defense game

A topic by Exo Entertainment created Oct 28, 2024 Views: 116 Replies: 1
Viewing posts 1 to 2

Hi, all. I've been slowly working on my tower defense game set in space. I've gotten most of the core code in place to govern things like weapon platforms, resource collection, etc. My hope is to have placeholder music and a nicer looking UI in place to post a demo within a week or so. 

Please check out my latest project post and let me know what you think of the visuals, platform placement, UI, etc. I appreciate any feedback! Dev post.

Here's a short clip showing one of the planets, its moon, and an orbiting resource station.


Again here's the link to the dev post, https://exo-entertainment.itch.io/space-tower-defense/devlog/823504/working-towa...


Thank you for any feedback!

While the enemies and weapon platforms are done for the demo, I figured I'd add some little features that add more life to the game.

The first feature is the destruction of weapon platforms. Initially, the platforms would just spawn a few explosions then delete itself. Boring. I then learned that the rigidbody has an explode method which is perfect for pushing the separate parts of the platform apart.

The other features are comets and asteroids which spawn outside of the level and fly through the system. It's highly unlikely that they'll hit anything important like a planet or resource station, but they'll do high damage if they hit.

This completes the work on the majority of the content for the demo. The last major component that's missing is the music and final boss.

Once the demo is released and I get some feedback, I can start working on new platforms, enemies, celestial objects, and more. Let me know what you think!