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Min'atoa - An exploration puzzle game devlog 3

A topic by Jayne Gale created Mar 19, 2019 Views: 233
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(2 edits)

I promised myself  I would do some concept art, put together art, assets and lighting mood boards from Pinterest like you're "supposed to". But I would find myself drifting off with my pen, scribbling down ideas and not getting anything drawn. So today I tried a different tack - I modeled some of my ideas in Maya and voila! 

Here are some lifts that you have to work out how to operate to get down off the portal balcony (one up, one down).

And here are some pools with spouts you can change where the colours flow down, so you can mix different colours for a puzzle I have designed (think of the Cuba St bucket fountain).


And below, everything all put together to show the overall layout, with a high, cathedral-like ceiling in the middle and the opportunity for light to filter in through the ceiling. Also lots of opportunities for fountain particle effects, with. waterlilies! I look forward to making this in Unity.

Not bad for a day's work from home with a horrible cold, I am very pleased with myself. 

I am not sure if I am supposed to put these all on one thread, like the last update, or add new posts, so if someone could enlighten me I'd appreciate it.

If you want to follow my other channels I'm @jaegrace0 on instagram, and urukyra on tumblr.

Oh and where and how am I supposed to add hashtags?

#maya3d  #indiedev #gamedev #startatanyage #makiinggamesisfun #exploration #puzzlegames #bucketfountain #wellingtonnz #whynotme

Until next time, devoted followers!