Devlog #5: Head Hunter - Enemies, Effects, and Fixes
I'm excited to share some significant updates and improvements to Head Hunter! This latest patch brings a variety of enhancements that enrich gameplay and expand the world. Here’s what’s new:
Gameplay Improvements
- Silver Chests: Introduced silver chests that drop less gold in earlier biomes, adding more variety and challenge to loot acquisition.
- Background Tile Generation: Added a new system for background tile generation and applied it in the Ruins biome, enhancing the visual atmosphere and depth of the environment.
- Weighted Object Generation: Implemented a weighted object generation, allowing for finer control over the likelihood of different objects appearing throughout the game.
- Seeded Randomness: Introduced seeded randomness for generation, making the world generation deterministic. Players can now experience consistent layouts, enhancing replayability. This can be used in the future for a daily challenge and to recreate generation bugs.
Bug Fixes
- Player Spawning Issue: Resolved an issue where players would occasionally spawn inside the ground, preventing soft locks and ensuring more reliable runs.
New Enemies
- New Challenges: Added several new enemy types, including:
- Bird: A dart-like aerial foe that adds a new layer of difficulty.
- Cloaked: An support enemy that casts healing magic on other nearby enemies.
- Bulb: A plant based enemy that emits a cloud of spores.
Visual and Functional Enhancements
- New Heal Particles: Implemented new visual effects for healing, adding more feedback and polish to the gameplay experience.
- Death Animation and Event Sequence: Introduced a new death animation alongside a corresponding event sequence, making player deaths more impactful and engaging.
- Drone Attack Effects: Updated the effects for the drone’s energy particle attack, enhancing clarity and visual feedback during combat.
- Score Screen Animation and Balancing: The score screen has been animated and rebalanced for a more dynamic and informative display of player achievements.
Conclusion
These updates reflect my commitment to Head Hunter and to creating a more engaging experience for it's players. I appreciate your feedback and support as I continue to develop and expand the game. Play the game here: https://matt-burton.itch.io/head-hunter