Regarding the "!Fantasy_chimney.png" character chip.
If you use the "stomping animation" event option, a different image will be mixed in.
The character chip animation is a set of three, so why are there only two?
Huge pixelart fantasy tileset · By
Hello WinLu, sorry for bumping an old thread, but I'm new to using RPGmaker and I've recently run into a similar issue to OP here, and I was wondering if you could give an in-depth explanation on the direction commands needed to properly run all 8 frames smoothly? I've used the autonomous movement menu to do this and it almost works, but not all 8 frames show properly. Thanks in advance!