Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Xcom" meets "papers please"type interface

A topic by 16bitnights created 65 days ago Views: 166 Replies: 2
Viewing posts 1 to 2
(+2)


I try to make a Diegetic UI design somewhere between Xcom and Papers please for my upcoming game "Welcome Back, Commander"


Tips and suggestions are appreciated

(+1)

It looks good, it does give off an old flash game vibe at its current state!

I would say that in my opinion it feels very cluttered, I assume it's supposed to be the Main Menu and a Character Selection? By the Discord, Twitter and Steam icons?
Separating those into a separate screen could lower the clutter.

If you look into XCOM 2 and Papers Please, you would see that the UI elements often feel immersive (Although the only immersive thing about XCOM 2 UI I remember is the loading screen).


I would also say that when I look at it my eyes are immediately dawn towards two elements, The Big Screen  (Team Comm) and The Three computers on the bottom.


Apart from that, I wish you luck 😁

(+1)

Thank you for the constructive criticism!


Its not the main menu, its the main gameplay screen, player has 3 choices per day to make, it also has parallax and other features.

And yes I can see now what you mean by very cluttered - il try to do something about it.