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How would i compile shader_replace_unsafe?

A topic by pixelatedphosphorous created Oct 03, 2024 Views: 117 Replies: 1
Viewing posts 1 to 2

I know this is the shader_replace_simple page (Although every external link there including in the license are to shader_replace_simple pages), but how would i compile shader_replace_unsafe?

I have followed every instruction in BUILD.md of the github page, but it doesn't seem to work at the end when building in VS. I have been able to compile other extensions of yours before, but i can't seem to build this one. (Attempted to build in x86 Release), as instructed. Did i miss something?
Didn't make a github issue because clearly this is some issue on my end.

Developer

You need to compile for x64 target, but be warned that this extension doesn’t work with latest stable versions (no ETA right now - lots of other things to do) and you generally could be using https://github.com/blueburncz/GMD3D11 instead if you need custom shader loading.