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M.U.L.E. Online

Classic M.U.L.E. for modern computers · By puzzud

Save Feature?

A topic by Cao222 created 19 days ago Views: 39 Replies: 2
Viewing posts 1 to 2
(+1)

First off I wanted to say how much I love the fact you guys are still working on this. I grew up with this game in my childhood on the Atari 800. I also got the NES port many years later and it wasn't until Emulation became a thing before I could revisit it all. I'm honored to support you guys, so that $5 was a no brainer for me. Anyway, that being said...

Any thought to maybe adding a save feature (for offline, I mean)? Or if it's already there than maybe I missed it? Maybe I'm spoiled with emulation...but it's nice to have a save feature, as a lot of the time I can't play a 12 month game in a single sitting. Not a big deal whatsoever, but figured it wouldn't hurt to ask. :)

Developer

Thank you so much for the purchase and the praise. It's worth mentioning that this version of the game is developed by a third party and not directly by any of the original authors. However, it's officially licensed and I have a strong relationship with the estate of MULE's primary designer as well as a strong regard for the original game and the vision that its original authors had & had intended.

Funny enough, technically, game saves (and loads) are implemented. I use them for testing quite a bit. They also facilitate the feature where a client can quickly reconnect to a network game still in progress--say if one's computer were to crash.

My intention is to incubate this feature for a while before exposing it through an interface.

I always consider if a new feature can be exploited, particularly in an online multiplayer game. I have already put some work into ensuring crystite is relocated every time a game is loaded. It was a fun challenge, because it can only move crystite to locations that don't contradict any of the crystite revelations up until that point. Unfortunately, I did not make that algorithm work 100% with Meteorite Strikes. I shelved it because I had to move on to other enhancements.

I appreciate the request. It's definitely up near the top. Modern games, especially longish ones like MULE have an expectation to have a save feature. Expect to see this feature in the future, as more things progress with MULE Online.

(+1)

Works for me, thanks for the response! Crystite was something I was never good at in this game lol. I had always focused on the lazier resources like food and energy and then prayed that the store's stock would burn out so that I could make a good profit ;)  But that's really interesting to hear the mechanics behind it, I never considered how it was programmed before.

As for saving, it's not a major concern of mine at all, was just curious and glad to know it's a feature you may implement in the future. I look forward to any updates you release for this game and I'm glad you're keeping it alive as it's one of my favorite games of all time. :)