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Majesty's Hand DevLog :🌟 The 'Majesty's Hand' Demo is UPDATED! 🌟

A topic by ValendirGames created 92 days ago Views: 544 Replies: 13
Viewing posts 1 to 14
(1 edit) (+1)

Greetings, everyone!

I’m thrilled to finally share some insights into Majesty’s Hand, a passion project I’ve been developing on my own. This real-time strategy game has been my creative outlet, where I’m striving to create a unique experience that feels both engaging and rewarding. I’ve been pushing myself to ensure that every mechanic, every visual, and every interaction feels just right for players like you.

So far, I’ve built out the foundations of the game, including essential mechanics like building houses, managing resources, and laying the groundwork for future trade systems. Characters like Dennise Liberton, Sir Alistair Blackwood, and the charming Evelyn Hartwell are coming to life, and the quest structures are falling into place. Each decision, from narrative flow to strategic gameplay, has been crafted with care to make sure the experience feels immersive and rewarding.

As a solo developer, this journey hasn’t been easy, but I’m determined to see it through. However, I can’t do it alone. That's why lets use this dev log for sharing ideas and feedback. 

I’d love to have you on board as we shape Majesty’s Hand into something truly special.
Cheers
Valendir Games

Here is the first look :) 

Dev Log #2: Farming and Camera Adjustments

Today, I made some significant updates to improve the gameplay experience. First off, I tackled a few issues with resource storage and introduced farm mechanics—villagers can now generate food directly from the fields, which adds an important layer of depth to the settlement's economy.

On top of that, I tweaked the camera mechanics to ensure smoother, more responsive movement around the map. The game feels much more fluid now, making it easier to manage your growing settlement.

As always, your feedback and support are invaluable!

Hello!

I’m excited to share that I’ve successfully implemented the resource and auto-generation mechanics for buildings. Now, structures in the game can spend and generate their own resources over time. For example, the Town Center will generate Influence in stored time phases (and yes, we’ll be able to upgrade that). Houses, on the other hand, will generate Coins, simulating a tax system. The system operates on a formula of Resource + Amount + Time, and while the resource type is constant, upgrades will let you adjust the time and amount!

Another major milestone is the start of the Quest System, with the foundation being the Conversation System. This feature works similarly to Anno games, where characters appear to deliver key information. Conversations will trigger quests, allowing players to accept or decline tasks based on these interactions.

I’m also happy to introduce someone special: Dennise Liberton, a loyal friend who will always be by your side. I’ve named him after my son, and in English, his name carries a similar meaning. It’s my hope that when my son plays this game, he’ll remember how much I love him—now and always.

Super happy with this progress, and as always, thank you for stopping by!

Cheers,




(+1)

New Villager Models. 

Hello everyone!

Today, I'm excited to share a new visual update that brings even more life to our growing settlement. I’ve just implemented new villager models, and we now have both male and female villagers walking around the town! This change adds more diversity to the settlement and helps make the world feel more dynamic and lived-in.

Along with the new meshes, I’ve also set up their animations, so you’ll notice your villagers going about their day, working, moving, and interacting with their environment more naturally. It’s a small touch, but I believe these details are what help bring a game’s world to life, and I’m thrilled with how it’s turning out so far.

Stay tuned for more updates, and as always, thank you for your support!

Cheers!


Dev Log Update – Conversation and Quest Integration Complete!

Gameplay Video 


Today marks a significant milestone in the development of Majesty's Hand. I’ve successfully integrated the second part of the conversation and quest system, allowing these two crucial elements to communicate seamlessly. As seen in the screenshot below, the first quest, "Dawn of a New Era," is now perfectly displayed in the viewport.

While it may not seem like a big visual change, this achievement represents a deeper connection between dialogue and gameplay. Each quest is now linked to specific conversations, creating a more immersive and dynamic player experience. Players can now receive instructions from NPCs, follow up with objectives, and see the conversation evolve naturally throughout their journey.

Next on the agenda: implementing mechanics for "build something" quests. This will allow players to fulfill construction-based objectives, bringing another layer of depth to the gameplay. Stay tuned for more updates as we continue refining the quest and conversation systems!



Today's progress focused on implementing the phase-completing mechanics and connecting them to objective completion. The quest system now has a nested structure: quests contain objectives, and each objective can have multiple phases. This allows for a deeper, step-by-step progression in the quest mechanics. Additionally, the "build" type objectives are now fully functional, marking a significant step forward. The system will soon support various objective types like "build," "collect resources," and "send resources to NPCs."

as always any feedback matters 
Cheers 



Enhancing Resource Management

Today’s update brings some exciting features! I’ve not only implemented the warehouse mechanic, allowing villagers to detect and deliver resources to the closest warehouse or town center, but I've also designed a brand-new warehouse model. This comes with multiple construction phases, adding visual progression as the building is constructed.

As the player places a warehouse, it will progress through different stages of construction with unique meshes for each phase, as shown in the screenshot. This adds a layer of immersion, making the world feel more alive and dynamic as the settlement grows. The warehouse mechanic is now tied to the village’s efficiency, and I’m working on a resource capacity system, where building additional warehouses will increase how much the village can store and manage.

Looking forward to fine-tuning these features further!



Hello :) 

City Storage Mechanics: I’ve successfully implemented the city storage mechanics! Now, the game starts with a limited storage capacity, and if players need more space for resources, they’ll have to build additional warehouses. This feature is fully integrated with the save/load system, ensuring that storage capacity changes are saved and retained between sessions.

Resource Management Update: I’ve also added a new mechanic that saves resource consumption in the game. For instance, if a player cuts down a tree and collects all the wood, that tree will not respawn after loading the game. This ensures a more persistent and immersive world where the player's actions have a lasting impact.

Upcoming Updates:

  • I’ll be adding a new objective for the first quest very soon.
  • In the near future, I’m planning to launch the Majesty's Hand page on Itch.io, design the game and studio logos, and start a Discord server for our growing community. Once the server is up, I’ll be releasing a small demo exclusively for the members.

Stay tuned for more updates



Devlog Update: Game Title is Here! 

This week, I revisited the quest/conversation system after discovering a deep issue that required a redesign. It took two days to resolve, but I’m happy to say it’s now functioning well. I still need to implement it into the save/load system, but progress is steady.

On a brighter note, the game now officially has its title logo! I worked with an artist, and I think she did an amazing job. I can’t wait for you all to see it. She’s now moving on to create the studio logo, and I hope to have that ready within a week.



As for game assets, I modeled the Inn, which brings us to a full set of key buildings: House, Town Center, Warehouse, and Inn. With that in place, we’re getting closer to launching our first demo for early community members. I’m working on the Itch.io game page and plan to release it once the logos are finalized.



The closed prototype demo scenario is now planned, and I’m excited to see the feedback on that. Overall, progress is coming along, though it’s taken a bit longer than expected. Any feedback, advice, or help is welcome!



🎉 Big Announcement: Our Itch.io Page And Discord Server  is Live! 🎉

Hello everyone!

I am thrilled to officially share the news—Majesty’s Hand now has its very own home on Itch.io! 🌟 It’s been an amazing journey developing this game, and we couldn’t have done it without your support and excitement. Whether you've been following us from the beginning or are just now discovering the game, we want to welcome you to the Majesty's Hand community!


Right now, we're in an early stage, and there's still a lot of work to be done, but we’re so excited to share the progress we’ve made. We’re always open to feedback, bug reports, and your awesome ideas to help us make Majesty’s Hand even better. Head over to our Itch.io page, explore what we’ve built so far, and feel free to jump in on the discussion!

What to expect:

  • Regular updates
  • Devlogs detailing our progress
  • A community space to report bugs, share ideas, and connect with other players

Thank you so much for being part of this journey! Together, we’ll make Majesty’s Hand the best it can be!

Stay awesome, 

 Valendir Games đź’›

After 4-5 days of silence, I’m happy to be back with another dev log! Due to some family health issues, I had to step away from my schedule, but thankfully, everyone is doing well now, and I'm ready to dive back in.

First off, we finally have our studio title logo, and I’ve been working on the main menu soundtrack. It’s coming together nicely! I also managed to implement some basic settings options for graphics and audio, so players will be able to tweak the game to their preferences.

Another big step was testing the game’s save/load system. It now saves and loads objectives and phases as intended, which is a major relief. I'm hoping some of you can help test it and, of course, find any bugs!

I’m really excited because we might be able to release a demo as early as tomorrow! Hopefully, some of you will join the Discord server and start playing around with it.

As for this week, I’ll be focusing on some tricky mechanics that need serious attention—specifically the grass removal and road systems. These are important, but to be honest, I’m not entirely sure how I’m going to make them work just yet. I’ll be trying a few different approaches, and with a bit of luck, I’ll find the best solution.

Thanks again for all your support, and I can’t wait to see what’s next! 

(+1)

🌟 The 'Majesty's Hand' Demo is LIVE! 🌟

Fellow adventurers, builders, and leaders of grand empires—today is a monumental day! I am thrilled to announce that the demo for 'Majesty's Hand' is officially out, and I couldn’t be more excited to share this journey with you.

In 'Majesty’s Hand,' you take the reins of a growing settlement, shaping its future through careful strategy, trade, and diplomacy. From humble beginnings, you will lead your people, build great structures, and serve the will of the Queen as you strive to create a thriving empire.

🛠️ What to expect in the demo:

  • Explore the early stages of settlement building.
  • Manage resources and balance the needs of your people.
  • Meet key characters, including your trusted advisor, Dennise Liberton, and more.
  • Experience the first quests as you lay the foundation for your future kingdom.

But this is just the beginning, and that’s where you come in. As an indie developer, I’ve poured my heart and soul into this project, and your feedback, support, and enthusiasm mean everything to me.

🙏 How you can help:

  • Download the demo, try it out, and let me know what you think.
  • Share the demo with your friends and fellow gamers.
  • Join to the server : https://discord.gg/JJwyZMPcwE

Together, we can make this game something truly special. Let’s build an empire, one step at a time!

🌿 Play the Demo


Thank you for being part of this incredible journey!

— Valendir Games

Demo Is Updated ! 

I'm thrilled to share some exciting improvements! 🌟 The UI is now much smoother with new tooltips and input tips to help you navigate with ease—think rotating and movement just got a whole lot better! 🎮

I’ve also tackled those frustrating FPS drops, and some unresponsive buttons have finally been fixed. To top it off, build mode now has hotkeys, making things even faster.

Your feedback is so important—please keep it coming, and help me make Majesty’s Hand the best it can be. Thank you for your support! 🙏