Hi there,
Thanks for reading this devlog, hopefully the first of many. As an introduction, Wild Haven is a nature builder about rebuilding the forest to its once flourishing state. You, the spirit of a small shrine, are tasked with cleaning up your damaged land and bringing back the plants and animals. As you explore and grow, you’ll discover new wildlife and decide how you want to shape the landscape.
You can check out the game here: https://rchava.itch.io/wild-haven
My brother and I started building Wild Haven at the start of the summer as a fun project. Our development got to the point where we asked ourselves the question why not release this as a full fledged game and away we went. And now one summer later, we’ve gotten the game to a point where we are quasi-confidently ready to release a version to the world and hopefully receive some feedback. Our goal with Wild Haven is to create a sandbox where you as the player can build up the natural landscape while making trade offs based on the placement of resources. Each unit you build is a potential resource for another unit down the road. In addition, we want players to experiment and be happy with just spinning up a new run if they want to try something different. We are still in the early days of hopefully realizing that goal but that is the plan!
For this first release, we’ve built out the core game systems of exploring the map, building wildlife on the map, a resource tree for adding more complex wildlife, and managing your resources. We added some simple graphics, sound, a save system and procedural map generator but plan to flesh these systems out more in the future. To help get you going, we also added an in-game tutorial and a how to play on the Itch game description. Again, we would love any feedback on how to improve, any bugs you find etc.