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Rural Exorcist

A topic by BruceWnD created Sep 05, 2024 Views: 96 Replies: 1
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(2 edits)

In Rural Exorcist, player takes on the role of a mysterious exorcist investigating paranormal disturbances in an 1800s  village. Accompanied by his crow, the exorcist gathers clues, performs rituals, and banishes restless spirits.


My first proper project turned out to be larger than I could handle as my first. This time I hope to finish episode 1 of Rural Exorcist in a month or so. As a beginner to game programming, I'll use this mostly as a learning experience and due to the type of game this is, I'll flex my storytelling skills as well. Not mush to report so far, so here's the sprite of the protagonist. 

Loads of progress so far. I managed to create a menu with toggleable fullscreen.




Managed to code a camera, movement, and create basic sprites for the player and the enviroment. Some of these sprites do not belong to me. I modified the trees from  https://heyitswidmo.itch.io/trees-set-1 and the house from  https://pixeljad.itch.io/villagetopdown. Big thanks to those people for creating free assets. I'm not much of an artist, so these were a huge help.



It was my first time using Chatterbox. A very useful tool for writting dialogue for Game Maker Projects. It was fun except for the part where I made a stupid mistake that took me 3 hours to find. Since the mistake was completely on me, the tool is simply incredible and a must if you want to write branching dialogue in Game Maker Studio 2.