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Wild Haven - Looking for feedback

A topic by rchava created 8 days ago Views: 65 Replies: 4
Viewing posts 1 to 2

Hello,

We recently released our first demo of our game Wild Haven on Itch.io, and we were hoping to get some feedback.  The demo is an early build of the game and we are mostly looking for feedback on the core game play loop, and how difficult it is to pick up.  Of course, any other feedback is appreciated!

Link to Itch.io pagehttps://rchava.itch.io/wild-haven

One run playtime: ~15 mins

Developer log(with more details)https://rchava.itch.io/wild-haven/devlog/793764/first-demo-release

Premise: Wild Haven is a nature builder where you rebuild the forest and create a thriving ecosystem. Clean up the polluted land, strategically place different wildlife together to discover more complex plants and animals and return your land to its natural state!

(1 edit)

Hey, left you some feedback. Very beautiful and rewarding experience, you and your brother did a really great job! My game is over here if you'd like to tell me about your experience with it on the game page: https://wasabiiii.itch.io/grass-elemental-demo-demo; Any feedback is much appreciated!

It was a good idea putting that ecosystem gif on the page. My ecosystem ended up having a bunch of unused land, so it's a great reference to have when trying to get the most out of the experience!

Thanks for the feedback.  A lot more positive then I was expecting!  One question for you, how difficult/easy was it to understand the gameplay loop and what you could do?  I'm trying to understand if the tutorial is good or bad.

Your game looks really interesting, unfortunately I only have a MacOS(M1) so can't play Windows build.  If you have a mac or WebGL build I would be happy to try it out!

Yeah so at first it was a little bit challenging to actually think about what I was doing, but that isn't the tutorial's fault. It tells you pretty much everything you need to know. Once I started exploring new lands things started to make more sense, like eventually I figured out that the material requirements mean you have to be adjacent to the material to use it (for instance, 0/1 flowers would be 1/1 flowers if what you're trying to make is next to flowers). If you want you can make that a bit more clear, but otherwise it's fine!

Aw man! When I first released the game I was desperately trying to get a Mac port somehow, but nothing worked. And Grass Elemental deals with game files and window resolutions so idk about WebGL... Someday when the full demo releases, I'm going to figure out how to get a Mac port.  

That is really good feedback and I appreciate it.

Yeah, getting a MacOS build ready definitely wasn't intuitive.  I had the benefit of releasing some stuff for iOS App store which made it a little easier.  Once I get a PC(hopefully soonish) I'll try it out!