Hello, We have some feedback for you! We’re a group of French video game students and we had to organize a playtest of an itch.io game. We had 3 different people play the game.
To begin with, we liked your game (which is why we chose it). The general feedback for the game was that the mood set by the game is really cute and relaxing. We loved the discovery of the randomized set of tiles and the general idea of farming and building our own little forest. For the core gameplay we can’t really give you more than just a general idea of what the players thought of the game. The readability is really where we have the most feedback to give you. So this is what we got from our playtest session:
- The main objective is difficult to identify. The points calculation system is not presented, so we don't know what will happen at the end of the 50 rounds.
- The tutorial doesn't provide all the key information but is still too long. The fact that it's not an in-game tutorial makes it difficult to visualize and assimilate the information.
- Some UI elements are not legible/clear:
- in the left-hand menu, some players didn't understand that the red coins corresponded to the cost of the element, and the green coins corresponded to the gain per turn.
- in the bottom menu, players would like to know what the different elements correspond to, but there's no tooltip.
- in the right-hand menu, players didn't understand what the little green bars below the number of pieces meant
- The number of remaining actions per turn is not always clearly understood.
- The Clear a tile function was not discovered by every player and was not understood by the one who found it.
- The font is not legible enough, some items (especially in the left-hand menu) should be displayed in larger fonts.
We hope this could help you and we can’t wait to see what you will do with the game next. Good day!