I just published Minute Maze. It’s a small maze runner arcade game with mobile friendly controls.
I wanted something low commitment that is instantly engaging and has a short enough main loop that you’d be able to squeeze in a few games while waiting for the bus. I think I succeeded with that part.
I’m not super happy with the mobile controls. The virtual d-pad scheme definitely makes you feel more in-control and engaged than the flicking scheme that many maze solving apps feature. I show a d-pad anchor to make it easier to slow down by going back to where the original tap-down was registered, but it seems to be confusing my play testers. Should I force d-pad controls to be at a fixed location instead of being centered on tap-down? Any other scheme that you used to make virtual touch d-pad feel good?
I’m happy with the arrow and WASD controls. You can hold more than one key at the same time to grind a wall and slide into a tight turn.