After several months of working, usually just a few hours a week, I finally completed a basic demo of my game. I’m still fine-tuning the controls since they do require a bit more thinking and dexterity than some other games. But I personally think it adds to the fun!
Here’s a refresher of what the game is. You’re an aggrieved man whose precious cat has been stolen by pirates. So hop into your ship and fly across space to rescue her! You'll have to face a variety and a large amount of enemies through empty space, asteroid fields, and celestial phenomena, etc.
You’re in space so don’t expect to fly your ship like you would your car. Remember what Newton said, an object in motion stays in motion. If you propel forward, you’re going to keep going in that direction until you change direction or decelerate.
While the beginning provides basic information on control, I’ll reiterate them here.
W/S – move forward and backward
A/D – rotate
Q/E – strafe
Left mouse – shoot cannon
Right mouse – shoot missiles
Tab – spawn powerup once the bar is full
Here are some important tips:
- You can turn while moving forward, but the turn radius is large
- You can perform quick turns by turning the engine off, rotating, then powering up again
- While they hold lots of ammo, your PDCs will have to reload periodically. You’re at the mercy of missiles during these short periods
Here are some screenshots. Please give all the feedback you can!