The prototype: https://recursiverealms.itch.io/zombie-survivor-kill-the-horde
I am looking to get some feedback on performance on my prototype. This is my first experiment with data oriented design with unity and dots. I am looking to find out so metrics on the limits I should be shooting for with the amount of enemies I can have running at one time
They are all running pathfinding with local avoidance, raycasting for line of sight to the player with obstacle checks, and running their own logic all at the same time. Having them constantly spawn in and having being able to destroy them with high fps is pretty wild to see in unity. Breaking free of the main thread has really made video game development fun for me again. I am excited for the possibilities!