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Hex Bind

My first game project in its early stages. · By kupole

Planned Features for the next Version: Sticky Locked

A topic by kupole created 38 days ago Views: 46 Replies: 1
This topic was locked by kupole 38 days ago
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Here I will post any Features I plan to add to the next
minor ( Differentiated by letters ),
or
Major ( Differentiated by numbers ) 
Version.


This topic is solely for this purpose, with me being the only one currently privileged to make changes to it.

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(3 edits)

For the next version the Movement system's implementation has been reworked again, also reworked the input system a bit but it still has to be reworked a lot more to actually be usable.


It has been changed so you cannot move while dashing, dash will be meant for avoiding enemies, not travel, but there is still gonna be a way to use dash to travel faster, which will be nerfed later on by having a stamina for dashing so you cannot dash continuously.


Finally make a HexTilePalette and some HexTiles, rework the way the grids are implemented to be in 100 tile by 100 tile chunks so There can always be loaded only 9 chunks so the chunks around the chunk the player is in unless special functions require otherwise. This should make it possible to have the mostly open world I want to make.
I will be adding the Object, Entity and Projectile classes in.
I will be making an Example shooting mechanic with some example enemies.


This Version will include a basic version of a UI.

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