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Adaptive music for indie games?

A topic by Adaptive Music Store created Aug 07, 2024 Views: 153 Replies: 1
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Hi, I'm Juan Pedro, soundtrack composer.

A year and a half ago I created a website that offers library music for video games in the form of thematic packs. (https://www.adaptivemusic.store/)

The difference with other music libraries is that it has adaptive music, that is, divided into layers and loops to be able to synchronize them in engines like Unity or Unreal through middleware like Fmod or Wwise.

The packs are cheap and are intended for "indie" developments, logically.

I wanted to ask you if indie games are really made with adaptive music or do you use normal music (linear in time). I want to validate this business model because I see that it is a niche where I know of no competition. As you see? Is it interesting or not worth it? If you want to try it, I can give you the pack you want, so you can criticize the product, such as the quality of the music, if the files are enough, their duration... or anything you see.

Thank you very much for your feedback.

Regards!

Hi, thank you for your answer!