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King under the Mountain

A simulation-based settlement-building strategy game set in a fantasy world · By Rocket Jump Technology

First thoughts from a Newb

A topic by Annie created Feb 22, 2019 Views: 291 Replies: 2
Viewing posts 1 to 3

Hi everyone.  I just downloaded and started playing the game a few minutes ago.  Just to give some context on my experience I'll say that I am late-middle aged person that tends to be a bit slower and honestly not fantastic at playing games developing/recognizing strategies.  My favorite game of all time is Rimworld, and I've always wanted to play Dwarf Fortress but couldn't get past the graphics.  Naturally, this game looked to be right up my alley.

I'm real interested in seeing this game go through the stages of it's roadmap.  I have to say that I am pretty happy with the graphics.  There is clearly room for stuff to be added but worlds don't look barren or cluttered.  The menus seem straight forward enough that I should be able to get the hang of them.

I think the thing I am missing most is a general dwarf screen that tells me who is doing what, and what their health state and job is, unless I just overlooked that.   I know that this game isn't Rimworld, and it's really early and of course missing a bunch of features, I'm just saying this is what I wish for the most at the moment.  

I've successfully marked out a room to be mined, but only one dwarf is actually working on the selected area even though there is room for more than one dwarf and I have more that one miner.  I've put a few fields and they have tilled them, but even though I selected tomato as a crop and I know that one dwarf is hauling around some seeds they don't seem to be planting anything.  I don't know if the crops are seasonal or if I'm missing something obvious.

I have a feeling I'll be a pretty awful colony manager without tooltips or a tutorial.  I already feel sorry for my dwarves.


Thanks for the feedback, very valuable! An overview screen for the dwarves has emerged as clearly the most missing/wanted feature at this stage so that's what I'll be adding next. I also think tooltips would help a lot so they're now on the roadmap in the not too distant future. 

When it comes to mining, most likely the issue was that you only had the one pickaxe to start with so other dwarves set as miners couldn't work. I realise this isn't at all explained anywhere (yet) so it's something else to improve! Similar to the dwarf overview will be something to manage what is to be crafted so you can order up more pickaxes. Right now it's a set number based on your population which isn't ideal, and is very much a placeholder mechanic until the player can manage things. 


Oh, that makes perfect sense.  I did get a metal forge set up but my metalworker seems to be proud of her barrel rings skills.  Fair enough, they were pretty nice.  The more I play the more neat little things I can find I can make, if I can figure out  how to get them to make it.  I'm sure it will all be much clearer as time goes on.  I see a ton of potential here.

I'd say the high point right now is the graphics.  I love how the cursor glows and makes the trees and bushes look almost 3D  at night.  It is similar to Ringworld, but has a nice distinctive style all it's own, very nice.  

I'll bring up more issues as I notice them as I play.