Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bug Reports Thread - Version 1.0.x (Content Pack 3) Sticky

A topic by bitshiftgames created Jul 22, 2024 Views: 2,473 Replies: 62
Viewing posts 21 to 22 of 22 · Previous page · First page
(1 edit) (+1)

in the beginning of the game in the barrens, after Mezz says, "I hope they haven't beaten me to the disc yet." There is no music, and it's just silence. Music appears again after reload of the save though. (didn't close and re-open the game.) This is the newest version of the game. EDIT: didn't know there was a NEWER version which was literally just posted. maybe it's fixed now?

Developer (1 edit) (+1)

To clarify, are you playing on 1.0.5, or 1.0.6? Old 1.0.6 vs the one I just uploaded shouldn't have effected this in any way. Testing it out just now, it seems like the music does indeed resume correctly after the battle as far as I can tell.

(+1)

old 1.0.6, i believe

Developer(+1)

Alright. Yeah, I'm going to chalk that one up to RPGMaker being odd for now then, but I appreciate the report. Let me know if it happens again, or you see something similar.

(+1)

will do!

(+1)

A bug for 1.0.6:

After entering the game from the gallery, the character will be in a transparent state.

The reason is that "Start the game in a transparent state" is enabled.

(My translation package will correct this)

Developer(+1)

Where are you seeing this?

Of the gallery scenes, only two have on-map stuff, the collection of mini-scenes serving hyenas and clients in the alleys of the center path, and the replay of getting captured in the tunnel. Played clean WHEN STARTING THE GAME, both of these display Mezz correctly, both individually and as you shuffle between them. 
There is an ongoing issue where if you load a game, play for a while, and then quit back to the menu and THEN load from the gallery, things may not be fully reset correctly as the game doesn't reset map/character states when going to the menu, but only when loading a new game. Even most of these should be squashed, as I tried to have some decent reset code in the gallery scenes, but let me know:

1. If you're seeing this when starting the game fresh and going into the gallery scenes directly, without loading a game first, or only after loading games.

2. Which scenes you're seeing this on.

(3 edits) (+1)

1. This issue occurs when launching the game directly from the gallery after the initial startup.

If you start a new game or load a save file that is not in transparent state before beginning the game from the gallery, then return to the title screen and start the game from the gallery, this issue will not occur. As I said, this is because "Start the game in a transparent state."

As can be seen in the following image:

(Edit:There's an issue with this image—the final section has been cropped off. The end result is: After loading the save file once and re-entering the gallery, the character returns to normal.)

2. All scenes in the galleries! Including the PornStore scene, the character will also return to the map during the final part of the storyline, at which point he will be transparent.

Developer (3 edits) (+1)

Not angry at you, glad you brought my attention to this, but this is absolutely maddening.

Before making my reply to you, I loaded up my local "deployment" copy of 1.0.6, and it was working fine, no invisible character.

I always have two copies of the "deployment/shipping" version of each game, zipped and unzipped. When I saw this post, I unzipped the same version, unlocked the gallery...and invisible character! Then I went back to the 1.0.6 that was working previously...invisible there too! I have no idea wtf is going on with this, it defies all explanation. Mezz is indeed set to invisible on game start so he doesn't appear over the intro, but that WASN'T CAUSING ISSUES JUST A MOMENT AGO. I love it when technology is possessed. 
I also could have sworn I was manually forcing visibility for the character before starting the scenes with map elements, but it looks like I wasn't? Again, I feel like I'm going insane.

It's late now and I'll be busy tomorrow, but when I can I'll try to do that and see if it fixes this problem...until it decides to suddenly and inexplicably show up again.

EDIT: I THINK I have it fixed now, forcing transparency off at the start of the gallery menu seems to work and not break the intro. But now I'm superstitious, so I'm going to wait till tomorrow and check it again before uploading the revision.

I think what happened is that originally I didn't have the game itself set to start with character invisible, I just immediately toggled that on in the intro, but some time recently I started up the game, noticed there was still a flicker of Mezz in the intro, and wrongly assumed I had just forgot to set the game back to "start invisible" (this happens sometimes with the other games, as I'll turn it to "start visible" while testing things and then forget to toggle it back). I didn't realize when I did that that the game was "designed" to have Mezz visible on start, and not doing so broke things. That STILL doesn't explain how the one copy was magically working properly and then suddenly stopped however.
ALSO: Although I know you mean well, try not to tweak game operation with translation patches. This can potentially create overlap and weird bugs once I finally get around to fixing the problem, because we might "fix" things in different places in different ways, causing unexpected results when the two fixes are combined. I'll try to get the actual fixed version out promptly though so you don't have to wait long on me, hopefully within a day or two.

(+1)

It's actually not that complicated...

I just went to the “System” page in the RPG Maker MV database and turned off the second option in the top-right corner.

Developer (1 edit) (+1)

Edit: Fixed version is up as 1.0.7. Let me know if there are further problems with the new version.
As I said though, I had "start invisible" on for a reason. If you start visible and then try to immediately toggle Mezz to invisible for the intro, he may flicker on screen for a bit during the intro depending on loading and other variables. Starting invisible is the preferred way to go to make sure that doesn't happen, but that in turn means I have to be sure to force visibility on for the gallery scenes. This fix seems to be working, have to get a few other things done and double-check it though. Should have it up in a few hours.

Viewing posts 21 to 22 of 22 · Previous page · First page