Hello everybody! Our team of two has finally, after a year in early access, seen our full release today!!!
To keep it brief, Azarine Heart is an RPG that draws from older traditional RPGs like Morrowind, the Might and Magic series, and Fable. We made it a point to make sure that role-playing was a huge aspect of the game, with your character able to be both morally good, and morally evil, which is a lacking quality in modern RPGs lately.
With about 20-30 hours of content in a single playthrough, there is replayability to consider as well, since many factions and questlines will lock after choosing one or another.
Azarine Heart is an open-world experience, with a point of quality over quantity. The size of the world may be fairly small, but around every corner is a new location, dungeon, or town that will draw you in. An active, not turn-based combat system makes up the combat loop, with several weapon and magic types allowing for a large customization of builds.
Searching for your sister in a strange, unfamiliar land, you can enlist the help of several followers (6 main, about a dozen faction-related), 7 main factions, and 6 smaller covenants on your quest to rescue your kidnapped sibling, taken from you by three masked men whose motives are beyond your understanding...for now.