
With a new survivor in their care, Grant has to grapple with the danger that they may pose to his family back at home, and therefore the rest of the group. Maybe it's for the best that they all go their separate ways...
Hey all!
We've been working on this series since last year, and we're happy to get the chance to share it here. If you're a fan of the post-apocalypse and need a fresh breath of something in the zombie genre, come and take a look at the outbreak in "Days Worth Living", following a schoolteacher and his class as they try and find a safe place to survive during the first few days of a mysterious disease that has caused the dead to rise again and seek out living flesh. We show new perspectives that haven't been explored much in the genre, and tell a unique story in terms of the zombie apocalypse. All zombie fans again are welcome!
https://rowenhorton.itch.io/days-worth-living
We'd love any discussion and feedback we can get as we move forward with Issue 4 and beyond.


Hello everybody! Our team of two has finally, after a year in early access, seen our full release today!!!
To keep it brief, Azarine Heart is an RPG that draws from older traditional RPGs like Morrowind, the Might and Magic series, and Fable. We made it a point to make sure that role-playing was a huge aspect of the game, with your character able to be both morally good, and morally evil, which is a lacking quality in modern RPGs lately.
With about 20-30 hours of content in a single playthrough, there is replayability to consider as well, since many factions and questlines will lock after choosing one or another.
Azarine Heart is an open-world experience, with a point of quality over quantity. The size of the world may be fairly small, but around every corner is a new location, dungeon, or town that will draw you in. An active, not turn-based combat system makes up the combat loop, with several weapon and magic types allowing for a large customization of builds.
Searching for your sister in a strange, unfamiliar land, you can enlist the help of several followers (6 main, about a dozen faction-related), 7 main factions, and 6 smaller covenants on your quest to rescue your kidnapped sibling, taken from you by three masked men whose motives are beyond your understanding...for now.
Here's a release trailer down below!
Hello everybody! Our team of two has finally, after a year in early access, seen our full release today!!!
To keep it brief, Azarine Heart is an RPG that draws from older traditional RPGs like Morrowind, the Might and Magic series, and Fable. We made it a point to make sure that role-playing was a huge aspect of the game, with your character able to be both morally good, and morally evil, which is a lacking quality in modern RPGs lately.
With about 20-30 hours of content in a single playthrough, there is replayability to consider as well, since many factions and questlines will lock after choosing one or another.
Azarine Heart is an open-world experience, with a point of quality over quantity. The size of the world may be fairly small, but around every corner is a new location, dungeon, or town that will draw you in. An active, not turn-based combat system makes up the combat loop, with several weapon and magic types allowing for a large customization of builds.
Searching for your sister in a strange, unfamiliar land, you can enlist the help of several followers (6 main, about a dozen faction-related), 7 main factions, and 6 smaller covenants on your quest to rescue your kidnapped sibling, taken from you by three masked men whose motives are beyond your understanding...for now.
I tried my best to make sure I had a close amount of positive to negative critiques.
My first impressions: this game is artful and charmingly put together. The asset work is very well done, if not a little derivative of things like Chrono Trigger or Earthbound. Especially Earthbound. I liked the look of the game, and despite needing some work to make the assets look less amateur (unless a hand-drawn, not incredibly polished look is your intention, then go for it), I think the sprites, facesets, tiles, and the music were all consistent and honestly, pretty great. However, I didn't enjoy the game. I had to put it down after an hour because despite being charming to look at and listen to, it wasn't fun. It ended up more frustrating and confusing.
Some things I think you did great:
Now, my critiques:
Your game has potential. Like I said, it's got excellent atmosphere and the art is fun and pleasant, if not very Earthbound-esque. It's not fun to play, I put it down because I wasn't sold on the premise, but with a lot more work, I'd probably pick it back up. Some more time with playtesters and maybe a few more weeks/months to sharpen things up would help a lot. So far it feels like your eagerness to get a demo out maybe outweighed giving it time to develop, but it is not the worst I've played, for sure. Nobody could call it an asset flip, if anything.
Good luck with your project!
What to say about Kult Following?
I normally like to make sure that I give a positive for every negative, but I am really sorry to say that I just can't do that with this one.
My first impressions are lackluster. The game just doesn't feel developed beyond the concepting stage. It is hardly playable and it does nothing to hook me at all. If I was the average player, I wouldn't have played longer than a minute.
Here are some good things I think you did well.
- You have a decent lighting effects plugin, script, or event that makes the shadows and moving lights dynamic. It's hard to pull lights off well, so you definitely managed that.
- The mouse controls are concise and responsive. The movement feels responsive, although some events lag the game a lot.
- I believe you do have a story to tell, but I have no idea what that story even is from <em class="italic" <this<="" em=""></em><em class="italic" <this<="" em="">. I gathered that there is a cult and a church. That's about it. No plot, no story, no themes, not even any characters. I put the game down after finding the doll because nothing happened. Absolutely nothing happened after picking it up and running through all the maps again and interacting with >em class="italic">every single doodad</em>.
Now my critiques:
- Like I said above, there's nothing here to hook anybody. I don't know what you're trying to show me. Even if there was something here, I couldn't figure it out from the oddly paced dialogue, the random capitalization and punctuation, and the exposition dump that is notes and letters. The dialogue neither impresses nor hooks me. For example, "where i am i" in the very beginning of the game. Or, "How is progress on the cult going?" Nobody talks like that, much less a cult leader. Also, "placeholder man".
- Even for a demo, this is laughably short. Some events loop when you walk through them, like the dialogue in the "maze" sequence.
- There is no sound and no music. Except for the generic menu sounds, but even then, those only play if you choose to open the menu. The title music isn't very good. I think it might be RTP? It does nothing to set the mood otherwise.
- There is some really strange mapping choices in this demo. The rope in the basement going up to nowhere, the incredibly empty church layout and the fact that you can walk on the ceiling, bad passability settings, and the vast emptiness of all the maps. Outside is the best map because you actually put plants and eye candy down to make it less of a sea of green, but even then, nothing is interactable. The note in the basement is interactable, but only from one side? There's also no feedback when you actually pick up an item like the key or the doll. No message that says "you picked this up!", for example. Even the flames don't have any animation to them, so it all looks so...off putting and uncanny.
- Using the RTP. For your first game, no big deal, but it does immediately turn most people off from even checking it out. It's there, it's a tool to be used, but with everything else above included with this, it's just icing on the cake to why people don't play RPG Maker games.
This demo needed more time in the oven before you put it on itch.io. There's no reason to pick this demo up. You're not giving us anything new or even really that playable. This didn't convince me to play the full game when it releases.
But despite that, don't give up. Make it better, and don't let this discourage you. Good luck.
I enjoyed this game, and I think it has a lot of potential going forward. It is still just a demo, but there is something here for sure.
While the story is not always apparent and "there," it has a strong base, if not a little bit of an isekai. The combat is what you would expect from an RM game, but with the many different relics introduced, it keeps combat a little more fun with its variety of items.
If you decide to play, keep an open mind!
There is a good concept here!
I haven't played the game through to completion yet, I don't think, but what I have played is a solid mark of what RPG Maker can achieve. It is fun and engaging, with the beginnings of a good story. With some effort, it could be a really great game.
However...
The game in its current state has a lot of bugs, so be warned! Combat is what you would expect from an RM game, with a little more interactivity with item and battle synergy than usual games, so if you're looking for a simple to pick up turn-based system, this may be the demo for you.
Good day everyone!
I'm Rowen, the solo developer of Azarine Heart, an early access title that I hope to share with you all. It is an open-world, 2d rpg with heavy story and dialogue-driven plot. Following the kidnapping of your sister by a mysterious cult, you travel - unwillingly - to the land of Acadia, a wartorn, diseased isle off the mainland coast, in hopes of finding her, and bringing her home. Little do you know, that there's more at work than meets the eye...
Engage in battles with all manner of hostile creatures; undead, giants, the vicious wildlife of Acadia, and the groups of roaming bandits, marauders, fallen priests, and of course, the mysterious Robanna Dram. Join the seven factions that vie for power in Acadia, and influence the politics of the world. Be the good the world needs, or the evil that your pockets want. Romance is in the air; the heartsing flowers sing true to the one of your affections...or break the trust of friends for profit. And of course, find her.
As the game is currently in early access, there will likely be some bugs and problems throughout your playthrough. Save often, and please don't hesitate to reach out and report them. Thank you.
You can find the game here: https://rowenhorton.itch.io/azarine-heart
Discord here: https://discord.gg/3mZR9wcvkR
Screenshots:
