HI game ---------> https://mayzavan.itch.io/6-indy500
long story short for most people and longer form below
I'm making a 1bit retro styled singleplayer racing game - mostly revolves about beating Your own records (and if I will ever put it on steam for sake of leaderboards (for a REALLY small price just in hope to get back some money for creating a page). I want this game to be arcade but also challenging with a lot of maps to choose from few cars and a lot of places to have Your best time or score in. I really need a feedback on controls (please note it's arcade - everything that happens with the car is designed this way - i know it doesn't work like that.... but if You just don't enjoy it then obviously let me know on how bad it is - im really open to change it).
Mostly i need feedback on tracks, cars stats and controls - thank You in advance
If You need tester for any of Your game let me know or paste the link to Your game below Your feedback and I'll be sure to give You as much feedback as I can.
LONGER FORM:
The game I create started as 20 games challenge https://20_games_challenge.gitlab.io/challenge/ 6th game (4th level), but because of my love to racing games and cars in general (I also study vehicles engineering - yes I am really aware that cars doesn't work the way they do in this game) I really got so much motivation to work on it and push it as far as I can (even going for translations in different languages (I love them too) before the release. SO the game I was supposed to create an ape of was Indy500, but as You can see I really moved a long way away from it ( I think) and I still didn't implement the most basic feature (race with AI). But I really feel like I cannot design a proper AI without being sure that all the controls, cars stats and maps are done and won't be altered anymore.
Thus this post. I am slowly getting sure that I want controls to be that way (not so much about the car stats themselves) - understeer, traction loss - all that i count as a "car stat" in that case since I all of those prepared as simple variables that I can change in seconds so that I can listen to feedback and CHANGE it. I can't promise You that Your feedback will be useful where by useful I mean - the game will be available on steam with leaderboard and that's when it will really matter, but that's what I'm striving for. If i feel like enough people enjoy it then it will make sense to pay for the page, I really just wanna beat all your best scores X))))
All in all please enjoy the game, get some feel on how the cars work (or at least one - each car is totally different so You can take the one that You enjoy the most and just test tracks with this car). AAnd let me know what You think:) no matter if its gonna be one word or a whole damn essay I barely get any feedback and im hungry for reading what people think. If You leave a link to Your project I will double Your efforts in giving feedback (I really want this feedback please).
You can find few different modes so far
- test track mainly for getting a feel of the car
- drift - well drift :)
- free ride to get the feel of the track
- time attack and time challenge - time attack are normal tracks whereas challenge are really challenges which will give You zero chances to make errors - just for tryharders like me, don't bother if You get annoyed easily I dont want u to feel bad while testing my game and it will really make You feel that way
If You have any thoughts about modes or tracks themselves (either layout, ideas for new ones, or small changes in a given track) I'm also happy to hear it.
IF anyone is still interested to read EVEN MORE here is the latest DevLog that led to most of the changes recently https://mayzavan.itch.io/6-indy500/devlog/767322/big-update-for-1-bit-racers
THANKS A LOT FOR READING and please let me know that You went this far even if You don't want to test it - it helps with motivation :)
HOW IT LOOKS LIKE?: