Aemon Games, LLC is seeking a UI/UX/Iconography designer for our story heavy monster tamer game.
The game (a very short summary)
Aemon takes place in the near future in the Tanaman Archipelago which was almost depopulated during a war where humans used Aemon (AI enhanced monsters) as weapons, driving humans to retreat to a nearby continent. Those which remained have rebuilt settlements in the island in relative isolation for the past several hundred years. Now others are returning to the island to recover lost technology, forgetful of the devastation caused by AI and genetic engineering. You will explore a story rich environment seeking for historic relics, interacting with various political and religious factions, and discovering hundreds of Aemon.
The game is geared towards veterans of the genre and seeks to correct institutional problems and shortcomings of the genre while providing players new and meaningful choices in team and moveset composition. We are striving for a more serious story than other monster tamers while still maintaining a healthy humor making it accessible to everyone.
The art style for the game is a clean 2D style that I'd call more detailed than other monster tamers but not extreme. Here is a slide deck that contains some art related to monsters that will help illustrate the look.
Scope of services sought for
DEMO / proof of concept: I have a rough sketch for a number of UI menu's that you'd end up having in a monster tamer. We won't need all of them for the demo, but at a minimum a party screen, battle menu layout, and minimalistic pause menu and inventory. We'll also need a bunch of icons designed for our creature types, status afflictions, etc.
Beyond Demo: If the game goes beyond demo, which I think it has a good chance to do so, we'll design other menus. Breeding menus, creature hacking menus, etc...
State of the game
- The dev team consists of nine team members including five artists who are chiefly focused on character and monster designs (there are a lot to do).
- The game world lore is well established and the game design document first draft is complete. We continue to work through the design doc refining mechanics native to the genre and new alike.
- Art for the game to date includes chiefly concept sketches for many of the Aemon in the dex. Artists continue to work through the sketches while other artists begin to refine sketches into full character designs.
- We are in the process of building an internal test build so we can play around with overworld movement and interactions. We have rough level designs complete for the areas included in the demo.
- Battle mechanics are very close to done and battle testing can start soon after overworld testing.
- The demo narrative design is in process.
- The project is a revshare project with the team working at their own pace due to “real” jobs and life. I try to keep workload realistic and ensure family and health is not hindered by game development on the side.
Sounds interesting
If you are interested in working on the game please send me a dm and we can chat (or better, dm me on discord at the link below, I'm PheonixSlayer). I can provide more details to specific questions and send info from the game design doc upon request.
If you are interested in the game but not working on it, you can follow our discord here: https://discord.gg/HhXfqSQtbW