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Veridian Expanse

Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse. · By HowlingMoonSoftware

Source code transfer

A topic by Szkodnix created Jun 28, 2024 Views: 67 Replies: 1
Viewing posts 1 to 2

Hi guys!

First of all, thank you for developing your game as open source and I wish you good luck with releasing on Steam. I will surely be one of the first people to buy it to support your work :)

As I checked your Github page you mentioned that you are discouraged by Github and their policy to train AI. How about moving your code to some more ethical gits like Codeberg or your own Forgejo instance? This way, you will have more control over what happens with your code. And contributors would have exactly the same tools as on Github.

Developer(+1)

Yeah, I made an account on Codeberg recently, but haven't actually put anything up there yet. I'm kind of leaning towards self-hosting at this point though. I feel like I've just had one too many "free" services that have spoiled on me. Honestly, GitHub's convenience and community was the biggest draw for me. I have a server with a bunch of my small private projects on, but setting up and updating web software is a pain I didn't want to do. :p

Realistically I don't expect many (if any) contributors on VE though. Currently only the code is OSS as I haven't figured out what to do with the assets. It's also contains very little "engine" code, and the parts I do have is simplified and tightly integrated with the game. So to me at least it feels very different from the open source libraries I've worked on in the past. Honestly my main reason for doing it is because I keep running it on like Haiku OS, OpenBSD, or cheap handhelds and figured maybe a small handful of people would appreciate the ability to do that on their own. :)