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One life One Bullet

A topic by Meteevus created Jun 20, 2024 Views: 126 Replies: 1
Viewing posts 1 to 2

Here is the start.

06/07/2024:

    • Resumption of development of One Life, One bullet.

    • Added Game Over text and improved Player death

    • Reduced speed for more realism  

06/08/2024:

    • Creation of an additional level

    • Creation and addition of the stealth zombie

06/09/2024:

    • Creation of a 'lab' to carry out tests when creating new elements

    • Creation of a barrel of TNT then reduction of its area of action

    • Added the barrel to the lab and the game

    • Creating and adding an icon

    • Start of the creation of the tnt_zombie TO FINISH CREATION

06/18/2024:

    • Added sound when firing

    • Improved the image of the normal bullet, and the normal ammunition box.

06/19/2024:

    • Added background music in each room

    • Added a title screen

    • Added a better game over screen

    • Added controls with a joystick for more accessibility and better playability

    • Fixed a bug where TNT did not destroy zombies stuck to it.

    • Creation of a CollectibleManager in all levels in order to be able to manage several boxes of normal ammunition (For example can be used if an explosion of tnt or tnt_zombie kills several zombies in the same time in order to spawn several boxes of ammunition in the room , unlike before, where the BulletCollectible aka the ammunition box only teleported to the position of the last zombie killed) Knowing that the number of kills of the player is counted according to the number of boxes of ammunition collected.

20/19/2024:

    • 2:50 p.m.: After resolution of quite a few errors, the tnt barrel is operational.

    • 3:11 p.m.: Activation of the infinite loop for playing room music.

    • 3:32 p.m.: Added an explosion animation for the tnt barrel.

Here is the 1st video of One Life, one Bullet's gameplay