Rather than cluttering up the description, I will now post information about updates and changes here.
Big Update (8/21)
Changes:
-Tweaks to color-blind mode
-2 new chapters and 8 new levels!
-A new mechanic, stampers!
-Synthesizers now light up upon activation
Sound for stampers and some more tweaks will come soon-ish!
Medium Update (8/9)
Changes:
-Changes to settings menu
-Color Blind Mode! Enable in the settings to make the game color blind-friendly.
Quick Update (8/9)
-Changed the depth of boxes
-Alternator now activates even if the box is synthesized
Quick Update (8/7)
-Fixed level select screen
Audio Update (8/6)
Changes:
-3 Songs
-Sound Effects (may be modified in future updates)
-A settings menu
HUGE New Update! (8/3)
Changes:
-8x speed is now in the game! (The setting existed before, but was not actually worked into the UI yet)
-Some graphical changes (the red highlight for where a box will land is now easier to see)
-The way the speeds work is different (yet again), fixing the last issue it had
-HUGE CHANGE: The game now records cycles (how long your solution takes) and machines (the number of pieces you used) as well as your best scores for each level
-Levels now display a screen showing your results rather than closing abruptly
Note: The system for locking levels and chapters is already in the game, but I've left everything unlocked for now. Audio and story will also be added in a future update.
New update! (8/2)
Changes:
-Fixed a bug with boxes continuing to move after the machine crashes
-There is now an indicator for where a block will move to, which helps make it more obvious when pushers aren't properly oriented.
-The tutorial icon is now a question mark, the mail icon will be used for story pieces later on.
-Slight color changes for level select and error messages
-Speeds now work differently (it doesn't look quite as smooth, but the old system had a very small chance to make the machine crash)
-There is now an indicator to show where the machine crashed
Minor Update(s) (9/4)
Inconsequential Changes:
-You can no longer synthesize a block going into the destructor or colliding with a synthesizer
-Fixed a bug where using a left-pointing synthesizer with the box over a stamper caused the box-case hybrid to have the wrong stamp
Notes: I actually have 48 levels now (instead of the current 32), but I probably won't add in the new levels until the full version, as they would mess up the level select and save system.
Audio Update (9/4)
Changes:
-Placing, deleting, and rotating machines now makes sound
-Stampers now make sound
-Sound rebalancing for some sound effects (example: sensors are slightly louder)
-Audio now works differently, it now replaces sounds of the same type still playing in order to avoid stacking, and now the pitch can vary slightly
Coming soon: More audio balancing and I'm working on an undo button (I plan to have an undo, redo, and delete all button)