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What the box?

You're a box, and you're trying to kill other boxes, in a place filled with boxes. · By Bitten Toast Games

Input Lag

A topic by exelotl created Sep 03, 2016 Views: 577 Replies: 2
Viewing posts 1 to 3

Hi! I discovered the game through Twitter yesterday and it seems very fun and promising, like a throwback to the days when I used to play Prop Hunt, only now everyone is a prop and all the props are trying to kill each other!

The main issue for me is that there is a consistent delay of around half a second between moving the mouse or pressing a key, and the game responding to that. This makes it basically impossible to aim and fire at enemies in all but the most opportune of moments.

I'm not sure if it's a problem on the client side such as event polling, physics or rendering, or if it's some kind of networking issue where the player doesn't move until the server has acknowledged the input. (or even a combination of these things?)

Just thought I should bring it up because it will have a huge impact on the playability of the game for many people.

Keep up the good work :D

Gecko

Developer

Have you tried lowering the quality settings and unchecking boxes of Post-processing in the options? It sounds like performance issues. D:

Yeah, the graphics are on their lowest settings, and the resolution is considerably reduced. I'm playing on a laptop with integrated graphics, but it has a decent processor and can handle many other games with no problem. The framerate of the game is fine, it's just that there's this weirdly consistent input delay.