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AtlasMaker

A standalone tool for rendering PNG image atlases for developing 2D first-person grid-based dungeon crawlers. · By zooperdan

Some requests and feedback

A topic by skrachin88 created Jun 06, 2024 Views: 63 Replies: 1
Viewing posts 1 to 2

First off, awesome! I've only ever made dungeon crawlers like this with flat textures so the ability to use 3d models in such an easy way is great!

I have an issue I'm running into where my wall textures are appearing black on the top half. I can change this by changing the ambient light setting, but there is still a noticeable dividing line. I'm using the wall texture from this pack. I have everything scaled and oriented correctly so I'm not sure if it's an issue with the model or there is a bug.

Two other things that would make this tool perfect is if the atlas name was placed in the json. Currently, my exported atlases all have the name "layers." And secondly, if the render width and depth could be added to the json, that would be perfect! Including the viewport width and height would be nice too.

Thanks for create such an awesome tool!

Developer

Hi.

Sorry for extremely late reply.

I am glad you like the program :)

Regarding your problem with black textures it's because when you export a model from Blender you need to enable tangents in the export settings. I've mentioned it in the help section of AtlasMaker. I struggled for the longest time trying to figure out why my textures got black in parts. :)

In next update atlas name, width and depth will be in the json. Thanks for the suggestion!

There will also be a lot of other improvements and changes in the next update which should be up there in the next couple days.

zooperdan