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I'd like to go home — A short and polite tale

A topic by Marco Moroni created Jan 28, 2019 Views: 311
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I'd like to go home is a short game of a rabbit looking for his way home.

Play it here!

I made this game in 48h during the Global Game Jam 2019. This was my 4th time participating, and this year I decided to go all solo. I'm a games developer, but I wanted to experiment with art and player immersion.

The game is 2.5D: everything is a 2D sprite in a 3D world. The artists I was inspired from are Jon Klassen (for the characters and the story) and Gal Shir (for the colours and the vegetation).

Here's some technical insights:

  • The background seems to be of one solid dark purple: the 3D plane on the ground has a shader that outputs a solid colour that is not affected by anything (just like a sprite) and the camera outputs the same colour when there are no elements on the screen. In this way you cannot see where the plane ends, and it gives the impression of a consistent colour.
  • The camera is controlled by Unity's Cinemachine, and it has a noise and vignette post-processing effect.
  • The sprites are generally made in two steps: first, draw the basic shape with a solid colour; second, use a sand/spray brush to add a secondary colour.
  • There is what seems to be a 3D model of a home: I don't know how to 3D model, so I simply assembled it with some sprites (hehe).

You can find the source code here.

Sit back and relax, it's a peaceful game.