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Bugs with Make the Call and Ant-man Ally (Leadership)

A topic by backsexy created May 25, 2024 Views: 98 Replies: 1
Viewing posts 1 to 2

1. Make the Call - After using make the call, selecting the an ally from discard pile and paying the cost, the selected ally failed to enter play on the table

2. Ant-man Ally (Leadership) will instantly defeated after paying the cost and entering play

Developer (1 edit)

Hi @backsexy,

We appreciate your diligence in reporting these issues with "Make the Call" and "Ant-Man" ally card. Let's address both:

Make the Call (id: 01071)

When using "Make the Call", you need to cover two costs:

  1. The cost of playing "Make the Call" itself, which is usually 0.
  2. The cost of the ally you choose from your discard pile, which must be paid according to the ally's printed cost.

If you've met these requirements and the ally still doesn't enter play, please send us your saved game data for further investigation.

Ant-Man (id: 12011)

Ant-Man's default HP is 0, leading to immediate defeat upon play. However, he has an Interrupt ability that allows him to gain "pym" counters to increase his HP. This ability is not automatic and must be activated manually. You can use the "Auto" feature to trigger such abilities by clicking the "Auto" button on the right sidebar.

We've found a bug when putting Ant-Man into play using "Make the Call" and are addressing it in the next update.

Thank you for bringing these to our attention. Your reports help us improve the game experience for everyone. We're on the case and will keep you updated on our progress.