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Elengard: Ascension gameplay demo is here!

A topic by Stephanommg created May 22, 2024 Views: 81
Viewing posts 1 to 1

Hey everyone!

I am glad to announce the gameplay demo of Elengard: Ascension, a medieval fantasy RPG, focused on combat mechanics.

Link: https://stephanommg.itch.io/elengard-ascension

A little about the game:

  • Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more. Let prepared as many pre-configured abilities as you want.
  • Spell actions: perform sub-actions related to the spell cast, like, holding or throwing a orb, charging a magical projectile and casting it.
  • High control of combat actions: chose between a plenty of strategic actions, like, prioritizing block defense or dodge defense, area attacks or non-area attacks, swing attacks or straight attacks, weapon grip modes, combat modes like Speed X Strength, Aggressive X Defensive, and much more.
  • Archetypes System: Archetypes are like classes in other RPGs, but you don't choose an archetype to level up, but abilities. Abilities may or may not have associated archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
  • Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. Some examples are Soldier, Barbarian, Rogue, Wizard, Sorcerer, Priest, Paladin and Druid.