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<Ashen Veil> 2D Platform shooter Updates!

A topic by Erza Lotus Arcane created May 14, 2024 Views: 329 Replies: 7
Viewing posts 1 to 8
(1 edit)

You can try the game here: https://erza-lotus-arcane.itch.io/ashen-veil

Current version is prototype v1.0.4

Current map is just . . . for testing purposes.

Still on my way to adding more stuff and gameplay . . . I mean . . . a lot.

Since I have to working on a lot of enemies, guns, map textures along with scripts to run those . . .

Currently solo on this small project xD

Thanks for your valuable time and hope you will support it!!

(1 edit)

Just added sliding animation, trying to make the game feel a bit faster? 🤔

Just added grenades, maybe i'll let player time it while it still in hand. 🤕

Just add rolling animation as a part of the movement update! the game update gonna come soon along with 1 new slow-walking enemy.

Just returned from sickness, and I'll start to focus on the game map now.

So basically I am squishing every juice of my brain to expanse the Underground Warehouse map 10 times for the campaign mode.

There will be multiple choices for players to complete the campaign and various endings.

(Remember! This is just a demo, and since I have no art designer and am currently doing solo, any textures update won't happen soon. But the gameplay and smoothing actions are being updated for a better experience!).


Also sorry for the low quality of my video . _ . maybe you will see it more clearly if you give my game a look directly. And yes, the campaign will be free (else no one will play it lol, currently at 22% progress).

Game saving won't be supported (for now), so the campaign won't be long. Thanks for your valuable time!

Added more infestation details to the map!

I was spending a lot of time coding for shaders, bosses, and map story routes and got tired . . . So I moved back to making textures lol.

But... beware... the grasses are a bit high... perfect for something to lurk through it >:)

(I must get some sleep now...)

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Just added some SFX and am prioritizing the quality of each individual over creating a large variety.

Still trying to add more game juice and redesign the map to make it not lame for further player investigation.

I've been thinking a lot about the game story, and realize the game won't be attractive enough if shooting is the only feature in this game.

So I decided to destroy the old map, create a new one, then erase it and start over again (Yes, I created 3 new maps in one month and deleted all of them).

Which is the reason why there isn't any new update :( since most of the game functions are already completed. The only thing left is the game story.

I'm still worrying about the game art... but... there's nothing I can do...

Let's talk about the game story, each mission will be divided into two parts. Part 1 will be about a normal civilian experience with an anomaly event, and part 2 will be about a mobile task force being deployed into the event (sound like SCP right? 💀).

Part 1 will focus more on slow and stealth, while Part 2 will focus more on action and violation.

Above is a leak from Train 731 Part 1 that is planned to be released at the end of December. (hope so, since I have a lot of work in my university -.-)